How To Open The Safe In Stray. The four-digit code for safe in slums must first discovered by Stray players by deciphering few enigmatic hints.
The most intriguing secret in the slums. And one of many hidden for Stray players to locate, is undoubtedly the mystery safe. The path to the left of the elevator where players first encounter the guardian leads to the safe. Which, like the door leading out of scientist apartment building in Chapter 3, needs four-digit code to opened.
Players can access the enigmatic safe in any of the slum-based chapters of Stray. Because the locale essentially acts as a hub world for the game. Unfortunately, if players don’t know what they’re searching for. Locating the code the proper method can take some time; as a result, some may choose to employ a guide.
In the Slums, How to Open the Safe
The safe’s code in the slums is 1283 for people who don’t want to solve the puzzle for themselves. The procedure of discovering this code can be a little time-consuming, despite the fact that it isn’t particularly challenging. However, it is conceivable for curious players to accidentally discover it while they explore the slums nearby.
In order to complete the puzzle. Players must show the “Safe’s Mysterious Password” object to any robot they encounter in the slums. This may done in Chapter 4 of Stray. They’ll admit that it’s a very ancient variety of binary coding. And only a specialist will be able to crack it. Players should consequently head over to Elliot Programming, which is located just around the corner from the bar.
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Scratch The Door To Enter Elliot
The player will have to scratch the door to enter Elliot if this is their first trip there. However, if they have been here previously and have unlocked the upstairs blind. They will be able to climb via the window instead, which can save some time. In either case, after entering, players should present the code to Elliot, who will translate it to “DUFER BAR.” If they haven’t already, players should pick up the memory among the plants. In the corner before heading to the specified destination.
Once there, players must climb up the bar and proceed to the left side of it. The picture of the beach that hangs above the red neon “DUFER BAR” sign will fall. If they press Triangle to interact with it, revealing the four-digit code written on the wall. The safe can then opened by entering the code 1283 when players return there.
What’s Inside the Slums Safe?
Players can finally access the contents of the safe after entering the code, which causes the safe to open. The fact that it is one of Stray’s eight pieces of sheet music. A type of souvenir connected to the “Meowlody” trophy—will please those who enjoy a good melody. It can used by going back around the corner and giving it to Morusque, who will then play it.