How To Defeat The Town In Devour. Players will need some assistance to survive the horrors of The Town, one of Devour’s larger maps. This is how you overcome it.
A team of four players is up against a horrific thing in Devour. Defeat The Town In Devour. And if they don’t work well together, they’ll perish long before they finish their task. This is a quick-witted, tactical survival horror game with lots of victims.
In Devour, each map features its own set of opponents, items, and requirements. Even without the flying demons and Sam’s gun-toting, demon-possessed character. The Town’s wider layout can be difficult for players to navigate. However, the player can survive even in the Town if they remain ordered and composed. How? Read on.
New In Town
At the entrance to the Town, players spawn. The players are free to explore and collect items because Sam and the ghosts. The map’s monster, have not yet spawned. The crew should head to the Saloon when they are ready to begin. When the players are getting close, a piano will begin to play. The music will stop if you enter the saloon and walk over to the piano across the room. Pick up the church key from a window, then ascend the stairs to the left and enter the bedroom.
In order to reach a path designated by cross gravestones, players must leave the saloon and proceed to the right. Just up that way is where the church is. To enter the church, use the church key. Once inside, enter the pentagram in the middle to call Sam and the ghosts. Although Sam has not yet attacked the player, players should be cautious of the ghosts that will. Avoid staring at Sam since doing so will make him attack.
Keys And Lockboxes
Time to head back to the Town is now. A lit lantern identifies a building with an active pentagram, which is necessary for finishing the level. Therefore pay attention to which structures have them illuminated. Until the players have cleared the last building, the lanterns will remain lighted. Players can start looking for keys or start gathering. And placing other resources once they get back to Town, which will make things easier later.
Each key opens a lockbox that situated in a different building from where the key was originally discover. Fortunately, unlike some games, the player can carry as many keys as they need. Because there is no inventory space restriction on keys. The sign on each book will tell you which building it belongs in. So pay attention to it when you take them out of their lockboxes. Continue looking for keys, unlocking lockboxes, and locating books until the player has a book. That corresponds to a structure with a lit lantern.
Burn The Books
Find a blazing pentagram within by bringing the book to the corresponding building. Which can distinguished by its illuminated lantern. Place the book in the pentagram’s center. After lighting the three candles around it with matches that can found all over the structures. The book will light to indicate the start of the rite.
Bring the book to the church and fire the stake with a gasoline tank (located all over the map). The book set ablaze. The player will go toward the goal and Sam will become more aggressive once the book has completely burned. Sam will act more aggressively and there will be more ghosts the more books the players have burnt.
Both of these enemies demand the player’s utmost caution. Ghosts can attack through walls, and if they are successful in killing the player, they can also take their book. After that, in order to move further. The players will need to track down and exterminate the ghost that took the book. The player will succeed after performing the ritual ten times.
On the PC, Devour is now accessible.