How To Defeat Okumura In Persona 5 Royal. Here is all the information players need to defeat Okumura, the fifth Palace Ruler in Persona 5 Royal.
Persona 5 Royal is a remake of Persona 5. Defeat Okumura In Persona 5 Royal and it improves Palaces and adds new boss battle phases. Notably, Kunikazu Okumura of the Fifth Palace has seen a surge in difficulty. Making it tough for some players to defeat him. Defeat Okumura In Persona 5 Royal. What’s worse is that he is the first boss battle to have a timer, which is hopefully the last. If players are unable to overcome him in that time, the game will end immediately.
Fortunately, there are a few alternative strategies in Persona 5 Royal to make Okumura’s battle simpler. Prior to delivering the calling card, you should be about level 44. The second step entails having some Confidants max out or at least far enough in to receive the desire rewards. Players should also possess skills that can heal their team’s status illnesses and remove opponent buffs.
Table of Contents
The best setup for Okumura
Putting together a team in advance is the most effective strategy to combat Okumura. Players should bring a Persona or a Phantom Thief that can cast Dekaja. Because Okumura’s boss fight mainly hinges on Okumura strengthening his robots. Non-damaging spell nullify any buffs that have cast on foe. At level 16, Ann Takamaki/Panther learns this spell. By visiting the Kanda Confessional, those who unintentionally erased Dekaja can have Ann rediscover the Ability. Dekunda is a helpful spell that removes all debuffs for allies.
Players can obtain Dekaja from the following Personas. If Panther’s level is too low or if they simply don’t want to utilize her:
Persona | Learns at This Level |
---|---|
Sarasvati | 52 |
Orobas | Already has upon fusion. |
Raphael | Already has upon fusion. |
Anzu | 28 |
Flauros | Already has upon fusion. |
Succubus | 10 |
Obariyon | 12 |
Shiki-Ouji | 21 |
Kumbhanda | 45 |
Alternatively, by placing Mokoi in the Electric Chair during a Fusion Alarm, players can obtain Dekaja as a Skill Card. Any of the Joker’s Personas can learn Dekaja in this fashion.
Recommended Team
A recommended team to bring to this fight is:
- Panther (for Dekaja)
- Noir (for Mapsio and Amrita Drop)
- Morgana or Queen (for Mediarama, Magaru, and Rakukaja/Masukukaja)
This roster can altered and switched around depending on Joker’s Personas, although having Morgana and Noir advised.
The second thing players should look for is a Ma- Ability for each teammate. All foes will struck by certain affinity ability, such as Frei, Psio, and Agi. Each Phantom Thief ought to have master at least one of their individual Ma- Spell by point in game.
Players ought to have a Phantom Thief who can strengthen their team’s defense or accuracy/evasion. While Johanna learns Marakukaja (Defense buff on party for 3 turns) at level 48. Yusuke learns Masukukaja (Accuracy/Evasion buff on party for 3 turns) at level 49. Players should simply cast it on the Phantom Thief. That Okumura aiming for if these characters only have Sukukaja and Rakukaja.
When Amrita first enters, Milady, Haru/Persona, Noir’s will have Amrita Drop. This spell cures all illnesses for the party, thus players will want to preserve it. They should have this spell just in case. As Okumura will give Hunger Ailment to the entire squad during the battle.
Items
Players should make sure they have the following gear and items if they lack the appropriate spells:
Item | Description | Location | Price | Requirements |
---|---|---|---|---|
Baptismal Water | Works the same as Dekaja (removes all buffs on enemies). | Kanda | 1,000 | Only available on Sundays |
Kajaclear-R | Will remove all stat buffs placed on one enemy. | Takemi Clinic | 1,900 | Rank 5 of Death Confidant |
Kundaclear-R | Will remove all stat debuffs for one ally. | Takemi Clinic | 1,900 | Rank 5 of Death Confidant |
Alert Capsule | Cures Dizzy/Forget/Sleep/Hunger for one ally. | Takemi Clinic | 800 (400 discount) | N/A |
Hunger Gem | Nulls Hunger. | Tsurukame Diamond (Shibuya Mall) | 80,000 | N/A |
SP Adhesive 3 | Restores SP every turn. | Takemi Clinic | 100,000 |
Confidants
For the Togo System Ability, it is ideal to have Hifumi’s Confidant at Rank 10. This enables players to switch out current party members with members of the back party during any player’s turn. By doing this, you won’t have to cycle back to Joker just to switch out.
Joker will also have access to the Detox X ability. Which can occasionally heal any status ailments he may sustain, if Maruki’s Confidant is at rank 2. Keep in mind that none of the other Phantom Thieves will benefit from this; just Joker will. However, Detox X might activate and save a turn if Joker contracts Hunger while fighting the boss.
Okumura Boss Fight Walkthrough
The timer for Okumura’s duel is 30 minutes. Players should keep holding down the Triangle/Y button to skip through the dialogue that occurs during this boss battle.
Players must eliminate all robots simultaneously in order to defeat Okumura. After three of its allies destroy, if one robot is still alive, it will flee. Players will have to start over as a result, and Okumura will summon the exact same line of bots. On occasion, Okumura will instruct a robot to destroy itself. Robot self-destruction does not constitute a “defeat,” hence the cycle will continue after it.
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First Wave
Okumura will call forth a line of level 43 MDL-WKR Corporobos to begin the battle. The Phantom Thief will then chosen at random for his bots to attack when it their time. When Okumura introduces a fresh batch of Corporobos, this will alter.
In any case, these MDL-WKRs are all resistant to all damage except gun damage. With the exception of an affinity weakness to fire and wind. Players should employ Morgana’s or Panther’s Maragi to tackle this.
Second Wave
Okumura will call in Cognitive Haru to help him once the WKRs have been defeat. Okumura is able to debuff. And then buff the player’s squad and his robots thanks to Cognitive Haru’s permission to move twice in a row.
Corporobos MDL-CH, the next wave from Okumura, are vulnerable to Ice and Psy due to their affinity. Players should first remove Dekaja’s Defense bonus (or Baptismal Water). They’ll then want to use Haru’s Mapsio to take the adversaries out. And finish them out as soon as they can.
Third Wave
MDL-AM robots, which are resistant to all attacks save for gun, electricity, and nuke, are prevalent in the third wave. To handle these bots, players should employ Ryuji’s Mazio or Makoto’s Mafrei. As an alternative, players can employ Haru’s Triple Down, which causes all foes to suffer 1-3 Gun Damage.
To ensure that all of the robots suffer equal damage. Players should develop the habit of employing Dekaja (or Baptismal Water) and enhance spells.
Fourth Wave
The MDL-DM robots that make up the fourth wave once more resist everything but Gun, Wind, and Bless. Since they are Weak to Wind and Bless, Morgana’s Magaru is particularly potent against them. Players should feel free to employ Joker’s Persona if it possesses Bless skill capabilities.
Fifth Wave
MDL-GM make up the fifth wave. They are immune to all affinities and physical attacks (except gunfire), but vulnerable to psy and curse.
Sixth Wave
MDL-ED will delivered by Okumura. This man is difficult to take down, but fortunately he lacks any resistances, allowing players to completely wreck havoc. If the group’s SP is running low, they should replenish it with SP consumables like Leblanc Coffee. Or replace the affected party members with those in the back row. Since there are no more foes with Affinity Weaknesses at this time. It is not necessary to worry about maintaining particular teammates in the front lines.
Blocking is the recommended course of action when MDL-ED employs Big Bang Order. His subsequent action, Big Bang Challenge. Will cause Hunger in everyone it strikes and deal severe Almighty damage with a 2.5x increase. If someone already has the condition of being hungry, the Big Bang Challenge will “heal” them.
Final Wave
Okumura will dispatch Cognitive Haru after defeating MDL-ED. Fortunately, Cognitive Haru is not very strong, but when her health is low, she will employ Selfless Devotion. Although Cognitive Haru will destroyed, the party will suffer significant Almighty damage. The wisest course of action in this situation to block when Okumura orders her to surrender herself as a sacrifice. Because if Jokerknocked out. The game finish immediately, even if his teammates still standing.
Okumura will left alone after the destruction of all his robots. It will only take one or two hits to knock him out because of his pitiful defense. Players can enjoy a well-deserved cinematic after defeating him, and then save the game.
The timing always watch by players. It is usually better to repeat the combat if the timer reads 5 to 10 minutes. And the Phantom Thieves haven’t engaged MDL-ED.
On the PS4, Persona 5 Royal is now accessible. On October 21, 2022, a PC, Xbox Series X/S, Xbox One, and Xbox Game Pass release plan.