How To Climb Cherry Windmill In Dying Light 2. Dying Light 2 is a veritable parkour playground, with a plethora of structures, obstacles, and even opponents for Aiden to use. Some Parkour sections, however, are far more difficult to manoeuvre than others. Players will need to climb to the tops of the windmills strewn throughout Villedor to re-activate them and turn the surrounding region into a safe zone.
One particular windmill can be aggravating, especially for players who are new to the game and haven’t yet received any significant increases to their Stamina. The introductory segment of Dying Light 2’s Cherry Windmill can be downright painful, requiring players to perform a sequence of precise jumps that swiftly deplete their Stamina metre. To offer gamers an advantage on conquering this Parkour challenge, here’s a step-by-step guide on how to climb to the top of Cherry Windmill.
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How To Climb Cherry Windmill
The initial task for players is to locate Cherry Windmill on the map. Fortunately, it’s easy to find because it’s close to the crossroads of Houndfield, Trinity, and Quarry End. The Windmill is nominally in Houndfield, however it is close to a gigantic quarantined (blue-green plastic shelled) structure. Once reaching the base of Cherry Windmill, players must complete a series of tough jumps to reach the structure’s first landing.
Step One
Because of its emphasis on time and stamina, this is by far the most difficult portion of climbing Cherry Windmill. It is strongly advised that players wait until they acquire enough Inhibitors to increase their Stamina levels a few times before attempting this windmill. While one or two Stamina enhancements will get you to the top, it will be considerably more difficult and demand much more precise timing.
To begin their journey, players must first climb up onto the small piece of wood protruding from the Windmill wall’s bottom, then turn to witness the weight moving up and down on the bars behind them. Players can leap to the weight at the bottom of the bars and ride it upward. Can then jump to the yellow board pinned to the windmill’s wall as it reaches the top of its motion.
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Players must then shimmy their way along the wall until they are close enough to jump to a nearby metal girder. The fact that all of these moves must be performed with a single Stamina bar makes this portion particularly difficult. Aiden has no location to relax and restore stamina, and it is quite easy for him to run out of stamina before reaching the platform.
Step Two
The rest of the Windmill climb is a cakewalk once players have accomplished the first stage (by comparison). Players can notice another piece of wood extending downward that they can climb up by glancing up from where they are standing. Climbing this tree will lead them to a thin beam and a low-hanging ladder where they may easily jump.
Players will be able to reach the Windmill’s electrical panel after climbing the ladder and interacting with it to bring the structure back up and running. Players can then attach it to whichever Faction they like (if they’ve progressed far enough in the tale) and continue their trip through Villedor with a swanky new Safe Zone.