Sons Of The Forest 06 Patch Notes. The independent horror sequel to 2018’s The Forest, has now received Patch 06; this most recent update includes some new features and a difficult survival mode. The follow-up to Endnight is not only a spooky game set in a forested environment populated by mutants and cannibals, but it is also a game renowned for its base building features, giving players the chance to construct up camp in order to survive for as long as possible.
Since Sons of the Forest went live in early access back in February, the developer has been maintaining it with regular updates, many of which fix some of the game’s most glaring flaws. In addition, these updates bring new content for the game’s eventual final release. As a result, fans will note that more mechanics and features are being added, and the most recent update adds a new challenge.
Patch 06 has reportedly been distributed, introducing a new hard survival difficulty option, some unique effigies, an advanced log sled, and more, according to the Sons of the Forest Steam website. Given the early access status of the game, the update also incorporates a number of balancing enhancements and adjustments, including enhancements for the water sounds and visuals, a modification that makes sleeping outside less rewarding than sleeping inside, as well as other adjustments. The speed at which stamina regenerates in the cold is slowed down in the new hard mode, and the penalty for eating raw or decaying meats is raised.
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Sons Of The Forest 06 Patch Notes
In light of this, the high survival difficulty setting might be the creator’s attempt to transform Sons of the Forest into a brutal survival game that isn’t too far from titles like Rust or 7 Days to Die. Like previous patches, Patch 06 makes a few adjustments to Kelvin, the NPC who assists players in surviving the game’s titular forest. He can now pick up stones and a bug that prevented him from collecting dropped arrows has been fixed.
Sons of the Forest broke records on Steam when it first came out, becoming one of the most lauded independent releases on the marketplace and living up to the anticipation more than adequately. It was a fleeting fame, but the most recent update demonstrates Endnight is working hard to make sure its horror game is ready for the final release.
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Patch Notes for Sons of the Forest Update 06:
Features
- added hard survival difficulty setting
- introduced stone pickups to the world
- Stone fireplace, walls, beams, and columns that are constructible
- personal effigies
- A modern log sled may now carry bones, branches, rocks, logs, and stones.
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Improvements
- Added Countdown Clocks to Dining Area of Food
- Blown-apart limbs were added to the luxurious bunker’s exploding bathroom.
- Now, you can use the right mouse button to throw out the cooking pot and flask.
If the player is holding the cooking pot when interacting with the fire, the pot will now be put on the fire right away. - When a fire is extinguished while the pot is still cooking, the contents are turned back into water. If the pot was finished cooking when the fire was put out, the recipe was kept.
- When the water is not boiling, you added some water movement.
- Visual and aural enhancements to the cave’s continuous water drop effects
- Lava’s audio and images have enhanced and fixed.
- adding thunder sounds to the cutscene of the space city vista of the gold room.
- Until there is at least enough water for one drink, the rain catcher will not display the refill indicator.
- Now, a finished recipe in the pot can still placed back on the fire.
- The hotkey UI will only be accessible when in the inventory and will no longer appear in the fast select or grab bag menus.
- added loading cues for the Comfort rating and Indoor vs. Outdoor Sleeping
- A loading suggestion for cooking benefits included.
- Fish traps set to operate in game time rather than real time to better accommodate pauses and sleeping
- Fish trapped in traps won’t spoil as quickly.
- updated user interface for cooking bonuses
- Shotgun has a new, simpler equip/unequip animation that matches the held position when it is idle, making blending feel more natural and less awkward.
- Sometimes cannibals may pull their dying friends away from the player.
- general improvements to cut the expense of updating the AI
Balance
- Now, sleeping outside will result in less rest than sleeping indoors.
- The player’s current comfort rating (which can be impacted by different foods and wardrobe choices) now affects how much rest they receive.
- decreased likelihood of drugs in crates
- After the end of the game, large demons can now occasionally emerge above earth.
- The recipe for lumberjack juice has been modified to make it simpler to prepare during calm games.
- Harder survival difficulty options have been added.
- In game time, the length of the cooking boost was reduced from 8 hours to 4 hours.
- Hard survival; containers with reduced food spawns. In this game mode, item storage crates do not respawn upon loading. reduced mammal and fish spawns.
- During cold, the target’s health and stamina regenerate more slowly. increased punishment for eating raw or rotting meat
Fixes
- Added a few cookery translations that were absent
- Fix for player not experiencing effects after consuming the last of their beverage from their flask or pot
- With better 3D model positioning, GPS locators mounted on standing sticks now display the selected icon and keep it after saving and loading.
- When filling a container from the cooking pot, a fix for interaction with the pot required.
- If the player was staring at the pot the entire time it was cooking, fix for the grab bag opening rather than letting them eat from it.
- useful page button colour fixed
- changed the number of sticks required for an advanced log sled from 48 to 60 in the book.
- fixed skinning while picking up gold armour
Audio
- Audio has added to simulate the pot lid shaking during boiling.
- tuned a few high-max instances to react to mutant footfall and ambient events
- reduced the maximum distance of water splatters and revised the volume curve.
- More synchronised hits, grapple sounds, and Demon Boss jump and vocals have added to the audio for the Demon Boss scene.
- Better water filling the pot sounds
- Hug sound added during the helicopter takeoff sequence
- Made on mud and water, Knight V when stopped, the water splash won’t play.
- Additional noises of frying pot and flask emptying
- vista in gold chamber altered lightning audio
- fixed audio of the guitar being played becoming stuck after a crash or knockdown
FAQ
Does the Forest resemble Sons of the Forest?
Future survival video game Sons of the Forest created by Endnight Games and released by Newnight. It the follow-up to the 2018 video game The Forest and was made available on Steam for Microsoft Windows on February 23, 2023, as an early access release.