Smoke Solution In Escape Academy. The subtle backstory and steeper difficulty gradient in the Spring term puzzles at Escape Academy both included to challenge potential pupils. With this difficult escape room, which consists of four unique puzzle pieces, Escape Academy participants will be up against the clock.
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Smoke Solution In Escape Academy
When the player enters the library, cute but stupid Jeb accidently starts a fire, forcing them to leave before the smoke becomes unbearable. Fortunately, the puzzles have a clear path that marked by clues and set pieces, so players who follow this instructions won’t get lost.
Locating The Hidden Gate
The book on display will first appear in the main library section and will have a clue associated with a medallion-shaped outline next to it. The identical medallions with letters on them may found in a group in the other corner of the library, on the right.
The player needs to “FLIP THROUGH,” which also means that the center line of medallions needs to manually turned upside down. These are the key phrases from the hint. The hidden gate will become visible as a result, but it cannot yet opened.
The Archive Puzzle Boxes Unlocked
Return to the library’s main area and look over the display cases holding the various artifacts. A broken glass box and four tablets with arrows pointing in different directions are in one row. Before proceeding to the alcove to the left of the display boxes and down the stairs, make a note of the needed order and directions.
This leads to the Archives, which has the vacant directional plaque and a lockable box. The four cardinal directions on the padlock can unlocked by following the arrows depicted on the five plaques in the following order: Right, Right, Up, Left, Down, Up, Left, Left.
There is an hourglass and a crank handle within the box, both of which are necessary for upcoming puzzles. You can find a scroll pattern and a locked chest by moving to the room on the right.
A printed hint makes reference to the well-known Latin proverb “Cogito Ergo Sum,” and by matching each word to the scroll hanging on the wall, the numerals 257 can obtained. But since the padlock needs four numbers, there additional hint in a nearby framed photo that instructs the player to “THINK TWICE.”
This corresponds to the underlined word in the printed clue, so the number matching “THINK” (Cogito) must entered twice, yielding the answer 2257. This unlocks the box and displays one of four unusual tiles to the player after inserted into the numbered padlock.
The Clock Puzzle: Cranking
Players can use the crank they discovered in the previous area to spin three broken clocks on the back wall of the main library section when they are back there. The goal is to align the gaps to press a secret button. Each crank corresponds to a particular clock with a component missing.
The answer is as easy as rotating each clock to its normal orientation with the Roman numeral VI at the bottom of each face. Press the button in the middle once each clock set to the proper time, and a doorway will appear.
How to Solve the Puzzle of the Sliding Ladder
There an upside-down room with two elevated floor pieces inside the recently opened alcove. Ladders must guided through floor grooves in order to reach them.
The path of the silver ladder is as follows: left, up, right, down, right, up, right, and then up. Climb the ladder into position, then turn the switch as needed.
The path of the golden ladder is as follows: left, down, down, down, right, down, right, up, right, up, left, and ultimately up. The player can get the second unusual tile by going up the gold ladder if the silver ladder switch has turned on.
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How to Crack the Skull Lock
The treasure box that is upside-down and has several animal skulls hanging in front of it is where you’ll find the third tile in the ladder chamber. Returning to the main library area and looking through the display cases with the numbered skulls will help you find the answer.
The order of the skulls is: ram, bird, human, and human, which equals 9 8 9 6 in each case. The upside-down nature of the room and the skulls, however, ought ideally serve as a hint to the player to likewise enter the numbers upside-down.
As a result, the correct answer to the puzzle is 6 8 6 9, and entering these numbers will allow players to pick up the third unusual tile.
Hourglasses in Balance
A stained-glass wall hanging with three hourglasses may observed in the main library portion. A fourth hourglass needed for this puzzle. Which may obtained by retrieving it from the locked box in the Archives.
The yellow triangles correspond to the amount of sand in each hourglass, while the stained-glass symbols indicate the rotation each hourglass should be in. The rotation amount distributed as follows:
- The hourglass at the top left has one rightward tilt.
- You can ignore the one on the bottom left.
- The hourglass in the lower right corner has been tipped horizontally.
The hourglass in the upper right corner has tilted three times to the right (do this last so that sand is in both glass bulbs much like the stained-glass clue).
The Geography Room’s completion
Large letters in various colors, globes, and maps are all present in the hidden room. Players can figure out how to decipher the clues by comparing the globes and the hint on the rear wall and then shifting each letter back according to its location in the alphabet.
Thus, the yellow GJSF letters become FIRE, the blue BJS letters become AIR, and the red TVO letters change to SUN. These hints refer to the colorful rings surrounding the globe in the middle, where the player must align the symbols with the corresponding boxes.
The globe will open if the symbols for fire, wind, and sun placed correctly. Return to the hidden exit gate in the main library section after collecting the fourth odd tile.
Activating the Hidden Gate
All four bizarre tiles must be placed on the hidden gate, however each of the symbols on the tiles points to a different written hint. Match the appropriate word to each symbol:
- The definition of an escape artist is “Bird Tile”
- Lion Tile is an artist who takes joy in their job.
- Scales Tile: An escape artist considers his alternatives.
- An escape artist creates their own fate = Anvil Tile
The gate will open after all the tiles are in the proper positions, allowing Jeb and the player to escape the onfire library and complete another Escape Academy task.