How To Catch A Ghost In Ghost Watchers. Ghost Watchers is the current fan favorite when it comes to this task. Catching ghosts is quickly becoming one of gamers’ favorite pastimes.
Ghost Watchers published with little fanfare, but as the day went on, it start to gain some attention. The multiplayer co-op ghost-catching horror game adds vocal interactions to enhance the experience. And may played alone or with a group. However, the game offers a unique approach to handling the scary components. Combining the traditional techniques of the typical exorcisms with the “hunt and catch” mechanics was a brilliant idea. The game isn’t really straightforward, though.
To discover the locales’ enigmatic history, players would have to spend some time there (alone or with a gang). The game stands out and shines on its own thanks to realistic experiences. And sound designs that can frighten even horror enthusiast despite. The lack of Pokedex data for players to fill out (at least for the first time). Although laborious and requiring extreme patience, catching a ghost time well spent!
Table of Contents
How To Recognize The Ghost Location
Finding the spirits’ exact hiding place would be the first step. Unfortunately, the game’s maps can be quite large, so finding the ghost’s hiding place would need some investigation. Fortunately, the game offers sufficient tools to aid in this.
EMF:
In this situation, electromagnetic frequencies your best bet. Wearing it while moving about can reveal any EMF activity. Once the readings begin to increase, it will only take a few “Colder and Warmer” games for them to soar.
Thermometer:
The digital thermometer is another trustworthy tool for locating the spirits’ hiding place. Temperature measurements that abnormally low compared to the ambient temperature may a clue that a ghost is present. Again, if more assurance required, players can use the EMF.
Particle Sensor: Looks for particles, but the player needs to be close to the spirits.
Radio:
Can used to listen for static, or occasionally even the cries. Or wails of the dead, by carrying it around or keeping it on the ground. For spirits who move around a lot, this would be effective. This works like a mine and can used to pinpoint where someone last seen (upon losing its trial).
UV Light:
Shining a UV light on the ground or floor can make ghostly tracks visible. And aid in locating the ghost’s new location. Without the aid of the EMF or Particle Sensors, this would be incredibly helpful in finding ghosts.
The Ouija Board is likely the least effective tool for it. The Ouija board doesn’t aid in spirit detection but eventually can point one in the right direction. One should ready to defend themselves because the spirits who respond frequently irritate and hunting for blood.
Voodoo doll: Frequently effective when used with a Ouija board. Its placement next to the Ouija board may cause the doll to tilt. The players can use this to prepare for what comes next.
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Making Arrangements
The second step focuses more on getting things ready. They usually annoyed when someone hunts down a sleeping spirit, and they would out for blood. On the bright side, it’s more like the player stumbling onto a powerful Pokemon. In the tall grass with little chance of escaping. It is sage to consider this step a little in advance. And arm oneself with all the tools need to combat and weaken the spirits. The game offers a sufficient number of instruments, from necessary to absolutely anti-demonic devices. The player must make intelligent use of them because they each have their unique purposes.
The players must wait for the proper moment to go on to the following step. Each ghost or spirit has its own “killing animation,” which they would eventually use to try to kill someone. The participants must be on the lookout for early indicators and use these resources carefully. A minor error now and then could mean the end of the game.
Throwables:
To weaken the spirits, players can use Holy Saly. Fire Salt, Salt, Silver Bomb, Golden Bomb, Holy Water, or Holy Fire. Again, as stated earlier, it must coincide perfectly.
Life-Saving Holders: Players can arm themselves with the Cross, Christ. Or the three-stick Incense to ward off the fury of these entities.
Droppables:
The final two choices are Plasma Absorber and Withering Lights. The player would avoid killed if they dropped them to the ground and stayed in range of them.
The next to last step would be to aggravate the already irritated ghosts. Depending on the circumstance and setting. The game might advise doing any of the following to provoke the spirits to attack the player.
Activate ‘n’ taps and deactivate ‘n’ taps | Turn on n lights and n lights, respectively. The player must relocate the cursed doll from its original place to a different room after finishing the mission. As a result, the ghost would emerge from hiding and charge the player.
A Ghost To Caught
Step 4: Players must sprint in its direction. And hurl the ghost-catching ball as soon as the ghost visible to the unaided eye. In retrospect, the allusion to the tall grass in few of paragraphs above does begin to make more sense. To win the game, the player must gain control of the ball after capturing the ghost.
For Windows, Ghost Watchers can downloaded from steam.