Where To Go After Nightmare In Metroid Fusion. After a nightmare in Metroid Fusion, there are several places you can go to continue the game. Here are some options:
- Navigation Room: The Navigation Room is a good place to start after a nightmare. This is where you receive mission updates and objectives, and your computer will often guide you to your next destination.
- Main Deck: The Main Deck is the central hub of the game, and it has many doors that lead to different areas of the game. It’s worth exploring the Main Deck to see if there are any new areas that you can access after your nightmare.
- Sector 1 (SRX): Sector 1 is the first area of the game, and it’s a good place to revisit after a nightmare. There may be new areas that you can explore, or you may need to backtrack to find items or upgrades that you missed before.
- Samus’ quarters: Samus’ quarters are located in the Main Deck, and they provide a safe haven where you can save your progress and restore your health and missiles.
- Other Sectors: As you progress through the game, you will unlock other sectors that you can explore. These sectors may offer new upgrades, weapons, and enemies that you can face.
Remember that Metroid Fusion is a nonlinear game, so there are many paths you can take and areas to explore. If you’re feeling stuck after a nightmare, try exploring new areas or revisiting old ones to see if you can find a way forward.
Table of Contents
Guide for Metroid Fusion: After Nightmare
The players must now return to the little vertical room. Enter through the door in the bottom right corner. And defeat all the opponents on the bottom of the following room. Fans will now have enough room to use Speed Booster and scale two walls in the adjacent chamber. Interestingly, Metroid Fusion players can use a Shinespark to open a small alcove between those two walls. Which contains a Power Bomb Tank.
Fans should turn right at this point and enter Sector 4, turning on Speed Booster as they go. Soon after entering Sector 4. Players will come across a gap, where they should jump right before landing to go over a wall that is blocking a door. Fans of Metroid should enter through the door and proceed through the door directly in front of them to reach a Save Station.
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After making a save, players should leave the save station and enter a long horizontal room by using the door directly below. Fans can replenish their Energy by eliminating the Metroid opponents they come across along the route to the Missile Tank at the conclusion of this room.
After they have that item in their possession. Players should go back and enter through the entrance on the left side of the long, horizontal room. Fans of 2D Metroid should jump against the wall across. From them in the vertical room after passing through that door. This wall has a hole in it that leads to an alcove with a Power Bomb Tank inside of it.
Where To Go After Nightmare In Metroid Fusion
The bottom-left corner of the vertical room is where the fans should move next. And when they get there, they should pass through the door. After that, players should proceed to the left and drop a Power Bomb inside the first tunnel they come across. Fans should use a Missile to open a hole in the top of the tunnel revealed by this explosion. So that Samus Aran from Metroid can pass through it.
Players should ascend and to the right from the top of the tunnel. Fire a piece of terrain in the top-right corner to remove it. And then use the Morph Ball to enter a niche with a Power Bomb Tank. In order to access the new area to the left. Fans should then exit the alcove, shoot at the vent across the way, and pass through the hole they made.
Players should use a Bomb to pass through the two vents on the floor that are on the left side of this new room. After that, fans will be on a platform with four vents. They must use a bomb to get through the third one and into the maze below. Fans of Metroid games should feel free to employ a Power Bomb to quickly smash a number of the blocks. At once as they follow the procedures below to navigate this maze:
- Once inside the maze, players should use a Bomb to remove the block and descend.
- Players should Jumpball and hold right after landing in order to enter a hole in the wall. You can use this hole to go to the spot where the Skultera is swimming.
- In the Skultera’s area, players must break the block before falling to the ground.
- Jumpball and hold left to get to the ledge directly above, fans should.
- To enter the red Security Room, players must fall after placing a bomb to destroy a block, holding left to pass through a hole in the wall.
FAQ
After I get the gravity suit, where do I go?
When wearing the Gravity Suit, Metroid Prime Remastered players can enter the Gravity Chamber through a second Wave Beam door, which leads to Chamber Access and ultimately the Hunter Cave.