How To Beat Asgore Undertale Pacifist. Players in Undertale will encounter many enemies as they explore the underground setting. However, players have the option to be kind and spare their foes rather than engaging in combat. By doing so, players will go on the aptly dubbed “pacifist route,” which will alter the game’s narrative.
Strangely enough, when you finally get at Asgore’s castle, he will greet you as a neighbour. He will comprehend what you need to do if you follow him into the final chamber. He will say his goodbyes before destroying the Mercy command, which will then initiate the war.
You still need to communicate with him somehow in spite of this. Utilize the Act command, then speak with Asgore. At initially, nothing will happen, but if you persist, Asgore’s attack and defence will eventually fall permanently.
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How To Beat Asgore Undertale Pacifist
Additionally, if you managed to keep the pie that Toriel prepared for you at the start of the game up until this point, utilising it in battle would further reduce Asgore’s stats, making it simpler.
Unfortunately, Asgore believes that he has passed the point of no return, thus the Talk command will no longer help you. You must fight him because you have no other option.
Asgore’s HP can reduced by using the Fight command on him. This is essentially an endurance battle because every attack you make will do more damage.
You must concentrate on understanding the numerous attacks Asgore employs against you if you want to survive the fight. These are all of them, in full:
The movement box traversed by two gloves, leaving a trail of fireballs in their wake. The fireballs will close in on you after a little while. Keep moving to the sides while remaining in the middle to avoid them all.
Instead of the top and bottom of the movement box, the gloves can also appear on the sides in this move. The bullet pattern doesn’t change.
You are rained down on by numerous lines of fireballs in a sine wave pattern. Whenever these lines overlap, safe areas always left inside. Find these areas right away and make your move.
Fireballs in the form of tiny trials fall on you. Exclamation point warning telegraphs appear on one side of the movement box; if you are there, hurry get out of the way as a large wave of fireballs will flow over that side.
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Asgore Boss Battle Pacifist Route Guide for Undertale
Asgore will envelop himself in darkness before flashing either orange or blue light from his eyes. Then Asgore swings his lance in a massive, unavoidable sweeping assault. If the sweep is orange, you must move; if it is blue, you must remain perfectly motionless.
You’ll need to pay attention to the sequence in which his eyes flash because the sweeps are so quick. If you observe two orange flashes and one blue flash, for instance, you must move for the first two sweeps and remain motionless for the third.
Fireballs move in waves in circular formations in the direction of the centre of your movement box. You can squeeze through an opening in each wave, so locate it quickly and leave before the fireballs erupt on you.
Bigger fireballs pour down on you from the top of the screen in a torrent. You must act quickly to avoid hurt by these fireballs because they move more quickly than the others.
Asgore only made such assaults. The first time you engage in the combat, it could seem quite difficult, but if you persist, you’ll soon master all the patterns. Between turns, keep your HP at a healthy level and don’t skimp on your healing supplies.
You have one more chance to attack or apply mercy after Asgore has completely lost all of his health. Naturally, you should exercise mercy, which brings the pacifist path to an end. However, if this is your first time playing Undertale, there is more to learn!
FAQ
Without nourishment, is Asgore defeatable?
As for the actual fight, speak to Asgore three times before you begin fighting. His assault and defence will decrease as a result. You can hold off on eating anything until you’re down to 1 HP (note: he WILL kill you if you continue fighting when you’re at 1 HP). He will finish his turn if you reach 1 HP.