The Runaway Walkthrough In God Of War Ragnarok. The Runaway, the seventh chapter of God of War Ragnarok, begins as Kratos and Freya are departing Vanaheim. Freya learns how to switch between different arrows while journeying to the Mystic Gateway. It’s convenient to know this now because Atreus’ ability to do the same in the following chapter will be crucial.
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The Runaway Walkthrough In God Of War Ragnarok
Things get a touch heated when Kratos and Atreus finally cross paths at Sindri’s House because they didn’t exactly leave ways amicably during The Lost Sanctuary. Kratos is unwilling to let his son Atreus travel to Asgard despite his desire to do so. Atreus enters an unfamiliar location after running through the Mystic Gateway while feeling confined. The seventh chapter of God of War Ragnarok starts when the player takes command of the youthful god.
Getting Protection
Shortly after Atreus leaves the Mystic Gateway, a group of Hel-Walkers attack him. Since Atreus may now switch between arrows, they are simple to avoid. The only way out of this is to sprint down the mountain route and jump the chasm.
In the next region, there is a Wight, a tricky adversary that deflects Runic Arrows. It takes some blocking and parrying to defeat it, but it does it without much difficulty. When it is defeated, three wisps appear, and they can be stunned with a few well-placed Runic arrows.
The next section is a mixture of Wisps and Hel-Walkers. Although one of these Hel-Walkers is a little stronger than the others, due to the size of the arena, Atreus can maintain a safe distance from it.
As he moves on, Atreus will come up on Freya’s deserted home in The Sanctuary Grove. The next step is to enter and light a fire because it is really cold outside in Chaurli.
Taking after The Raven
Once the fire is ignited, a brief cutscene will begin to play. Atreus will reach the Plains of Ida in Asgard when it is over. The youthful god must now follow one of Odin’s ravens around the corner to Hrimthur’s Wall in order to proceed. Although they are readily defeated in fight, the Grim opponents who line the route ahead should be avoided because of their projectiles.
Atreus will find an obelisk calling Wisps once he descends into a small grotto. Atreus can exit the region through the tunnel at the end of the area once the obelisk has been demolished. There are some Gulons in the area, and they are formidable creatures. When employed effectively, Atreus’ anger mode might ease the fight a little. After being defeated, the Gulons will explode, thus Atreus will need to dodge out of the blast zone to protect himself. If the player is having trouble, using the Healthstones distributed throughout the arena can help a lot.
The Legendary Chest is covered in brambles as Atreus reaches the top of the cliff, but he must continue ascending to get to it. He must cast a few Hex bubbles to ignite the brambles in front of him, just like Freya did in the previous chapter. He can proceed once they are lighted by the surrounding campfire. The Legendary Chest can now be connected to the campfire, which is another fantastic idea.
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Climbing the Wall of Hrimthur
In the next location, Skoldr, a young man, is encountered by Atreus. It’s time to ascend Hrimthur’s Wall after the cutscene is over. The initial cliff face will appear to be a dead end after climbing it, however Atreus can climb higher by grappling to a neighboring pillar. On the next ridge, there is a Wight that, like previously, deflects rune arrows. Atreus will have to fire a Soundstone from above after it is destroyed in order to set off a chain.
When Atreus reaches the next ridge, he will need to crawl through a small opening in the wall. Inside are two obelisks that must be destroyed before continuing. Atreus must descend to the ledge on the left and jump across to the following location after blasting the Soundstone on the right crate. He can use a second Soundstone there to unlock the package. Now, when Atreus interacts with the box, he will be launched up to the subsequent area.
There are some Wisps waiting here, but the Sonic Arrows make quick work of them. After they are dealt with, a Red Coffin is waiting on the level above. It is a steep hike up from here. A god by the name of Heimdall seizes Atreus’ wrist just before he reaches the summit. After a little back-and-forth, Heimdall finally gives in and unwillingly assists him in standing.
encounter with Odin
Atreus is led by Heimdall to Gladsheim, where they set off for Odin’s residence, The Great Lodge. However, as Heimdall arrives, a number of Einherjar launch an assault. Heimdall enters the ring after defeating them. Since Heimdall is impervious to attack, all the player needs to do is pass the time before the next cutscene starts.
Odin is aware that Atreus intended to mislead him, but he doesn’t seem perturbed. He offers the young deity a tour of his house instead. Atreus must follow Odin for a considerable amount of time in the following section of this chapter. He will eventually warp to his new room, where Odin will offer to change his clothes for him. Odin is in his study, where Atreus can find him after obtaining the Aesir Uniform, Aesir Bow, and Runic Recharge. The gamer has the option to personalize their gear in the wardrobe before leaving.
Before entering the Great Hall, the player has the option to follow Thrud as she leads Loki to Odin. There is no need to skip this brief section. It’s time to meet with Odin again once you’re happy with the tour.
Odin enters the chamber and hands Atreus a sentient sword named Ingrid. He then takes Atreus with him into the mine-like area known as The Rift, where he reveals to him a rift in space-time that he believes to be the origin of all knowledge. The next chapter of God of War Ragnarok starts after the cutscene concludes.