How To Get Into Laboratory In Amnesia The Dark Descent. Amnesia: The Dark Descent, a survival horror game from Frictional Games. Is renowned for its challenging puzzles that call for various levels of mental acuity. One of the hardest tasks, meanwhile, isn’t even a puzzle and necessitates the same precise approach.
The only method to get to the Laboratory is through the Entrance Hall, but there is a hidden corridor inside the clock tower that is both more difficult and more advantageous. The simplest option is to go around the rear of the castle and find the connecting door.
Methods for Entering the Laboratory
The six Orbs are hidden in the six torture rooms that are present in the Choir and the Transept and can be found in the Weight room, the Saw room, the Cradle room, the Wheel room, the Iron Maiden room, and the Brazen Bull room. The laboratory in Amnesia: The Dark Descent can be accessed via the Entrance Hall.
There are Orb fragments in every torture chamber, and some of them also contain ingredients for Agrippa’s potion. After getting the Orbs, Daniel will be imprisoned in the Chancel; however, it isn’t until after his subsequent escape from the Cells and encounter with the Shadow that the castle will partially collapse, allowing access to the Laboratory. It’s important to note that Daniel’s sanity will deteriorate as soon as he enters the Laboratory.
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Constructing Weyer’s Tonic
Daniel will be tasked with making Weyer’s Tonic after he enters the lab. Agrippa discovered this life-extending concoction while trying to flee Brennenburg, and it consists of three key components: Tampter, Vitae, and Fungal Poison. Tampter is the Kaernk’s (a water creature) saliva, which may be found in the Cellar Archives after the Kaernk eats some meat. In essence, vitae is the result of distilling a tortured person’s blood. The poison gland-containing fungus is also located in the Choir, just beyond the door to the Brazen Bull torture room.
Once you have these components, go to the lab and carry out the subsequent tasks, which are not necessarily in any specific order:
- To extract the Vitae, boil the blood over a flame.
- Substitute the vice for the jar.
- Place the poison gland in the vice and squeeze it into the jar by turning the vice.
- Put the jar underneath the contraption on the center table and insert the bone coated in Tampter.
- Now, Weyer’s Tonic is finished.
Agrippa can be released using Weyer’s Tonic after creating it.
Getting Rid of the Organic Material
The laboratory is required in yet another situation. To create an acidic solution and dissolve the wall of organic materials created by the Shadow, Daniel must gather four items. The Wine Cellar, which houses the ingredients, can be accessed after finishing the Archives.
Orpiment, Aqua Regia, Cuprite, and Calamine are the four chemicals that must be obtained; they are all located on the lowest floor.
- The room just in front of the staircase contains the first chemical.
- The second chemical is located in the right-side perimeter chambers. It is on a shelf at the far end of the exterior room.
- There are a number of rooms used to jail or execute workers behind and to the left. A chemical is in the last chamber.
- Daniel will discover a chemical hidden beneath some rocks in the room to the left of the stairway. This chemical will trigger an earthquake if you pick it up, which will block the door.
Before the acidic solution is collected in the pot, the four ingredients must be mixed using a laboratory apparatus. When the mixture is created, it can be applied to the Entrance Hall’s organic matter wall to dissolve it. Following that, Daniel can continue the game by going to the Refinery.