Best Hammers In MHR. When it comes to demolishing opponents in Monster Hunter, hammers are the best in the genre, especially in Monster Hunter Rise. Despite their slow pace, Hammers in any Monster Hunter game have slow-moving combinations that deal massive damage to the enemies they hit. Hammers outperform the other weapon classes against some of Monster Hunter Rise’s hardest foes.
However, with so many Hammer alternatives to choose from in Rise, it can be difficult to find one that suits the player’s demands. Which Hammers should gamers choose if they wish to give monsters a good thrashing?
Table of Contents
S – Rampage Hammer
Atk. | 210 |
Affinity | 0% |
Def. | – |
Element/Status | – |
Slots | – |
Rampage Skills | Slot 1: Attack Boost IV, Elemental Boost III, Affinity Boost IV, Defense Boost III, Sharpness Type I, Sharpness Type II, Sharpness Type III, Sharpness Type IV |
Slot 2: Fire IV, Water IV, Thunder IV, Ice IV, Dragon IV, Poison III, Paralysis III, Sleep III, Blast III, Non-Elemental Boost | |
Slot 3: Attack Surge, Elemental Surge, Affinity Surge |
The Rampage Hammer S, which resembles a gigantic mace rather than a conventional hammer, is deserving of the S-Ranking if only for its immense scale. Its attack power of 210 may appear low in comparison to other Hammers in the endgame, but it more than makes up for it with its neutral construction, making it ideal for catching enemies. It has no slots, however because to its lack of elements and affinities, it is ideal for most confrontations. Furthermore, the weapon’s various Rampage Skills allow players to customise the weapon to their specific needs.
This weapon is the sixth and final incarnation of the Rampage Hammer I’s upgrading path. The following items are required to make the Rampage Hammer S:
- 50,000 Zenny
- 2 Apex Shockshell
- 1 Apex Blaze Sac
- 3 Defender Ticket 9
Hammer of the Huracan
Atk. | 210 |
Affinity | 0% |
Def. | – |
Element/Status | Fire 34 |
Slots | – |
Rampage Skills | Attack Boost III, Fire Boost I, Element Exploit |
The Huracan Hammer, which is designed to look like the Hunter is wielding the flaming monster’s head as a weapon, will appeal to Rathalos fans. The Hammer has a Fire-based affinity, which is appropriate. Its Rampage Skills include a +8 Attack boost, a +4 Fire boost, and, with the ultimate skill, Element Exploit, improved damage against creatures vulnerable to Fire. As a result, the weapon is an excellent tool for newbies to learn.
This Hammer, along with the Red Bludgeon and the Leonid Starcrusher, is one of the Ore path’s upgrade pathways. The following items can be used to make the Huracan Hammer:
- 32,000 Zenny
- 6 Azure Rathalos Shard
- 4 Azure Rathalos Cortex
- 3 Azure Rathalos Fellwing
- 1 Rathalos Mantle
Despot’s Crackle
Atk. | 210 |
Affinity | 0% |
Def. | – |
Element/Status | Thunder 33 |
Slots | 1, 1, – |
Rampage Skills | Attack Boost II, Thunder Boost II, Anti-Aquatic Species |
Players who enjoy the Zinogre monster will enjoy the Despot’s Crackle, which appears to be a Hunter wielding the electrifying behemoth’s head as a weapon. Despot’s Crackle has the Thunder element and two slots, and is based on its liking for thunder. Rampage Skills include a +6 Attack boost, +6 Thunder attack power, and an advantage against watery creatures.
The weapon is the final step of the Despot’s Crackle upgrade path, which follows the Usurper’s Thunder upgrade levels from the Ore path. The following objects can be used to make the Despot’s Crackle:
- 80,000 Zenny
- 5 Spirivtvein Solidbone
- 2 Zinogre Hardhorn
- 5 Zinogre Deathly Shocker
- 1 Large Elder Dragon Gem
Tigrex Hammer is a Tigrex product.
Atk. | 220 |
Affinity | -20% |
Def. | – |
Element/Status | – |
Slots | – |
Rampage Skills | Attack Boost III, Affinity Boost II, Brutal Strike |
Hunters can use the Tigrex Hammer to claw their way through any obstacle, and it works just like that. Despite its low Affinity, the weapon compensates with unique Rampage Skills. These include Attack and Affinity bonuses, as well as Brutal Strike, which increases the likelihood of doing more damage when dealing negative affinity attacks.
Following Striped Striker I and Striped Striker II, this weapon is the final upgrade level in the Striped Striker I path. The following things can be used to make the Tigrex Hammer:
- 56,000 Zenny
- 3 Chameleos Claw
- 1 Tigrex Maw
- 15 Tigrex+ points
The Soul of the Iron Devil
Atk. | 220 |
Affinity | 0% |
Def. | – |
Element/Status | Paralysis 17 |
Slots | 1, -, – |
Rampage Skills | Anti-Aquatic Species, Affinity Boost IV, Paralysis Boost III |
Iron Devil’s Soul, a massive hammer made entirely of pure bronze, appeals to players who want to look like knights wielding big warhammers. With its 1 Slot option, the paralysis 17 status effect works effectively. Its Rampage Skills allow it to fight water creatures, increase affinity damage, and increase paralysis effects with Paralysis Boost II.
Following Devil Masher I and Devil Masher II, this Hammer is the final level of the Devil Masher upgrade route. The following materials are used to make the Iron Devil’s Soul:
- 30,000 Zenny
- 3 Golden Sludge
- 3 Firecell Stone
- 15 Monster+ points
Hammer of the Abominable
Atk. | 230 |
Affinity | -15% |
Def. | – |
Element/Status | Ice 20 |
Slots | 2, -, – |
Rampage Skills | Brutal Strike, Affinity Boost I, Ice Boost III |
The Abominable Hammer, a vicious-looking ice hammer originating from the Yeti-like Goss Harag, explains its Ice Element and affinity, and is an appropriate weapon for the Abominable Snowman. It compensates for its affinity with its slotting, as well as Rampage Skills that augment its weak affinity strikes or overall affinity damage, or Ice Boost III, which provides enhanced ice damage. Most players will want to remove creatures swiftly and efficiently, therefore this makes it a good heavy-hitting weapon.
This powerful weapon is the fourth and final upgrade in the Yeti Hammer upgrade path, following Yeti Hammer I, Yeti Hammer II, and Yeti Hammer III. The following materials are used to make the Abonimable Hammer:
- 56,000 Zenny
- 3 Elder Dragon Bone
- 1 Goss Harag Bile
- 15 Goss Harag+ points
Fury of the Phoenix
Atk. | 230 |
Affinity | -20% |
Def. | – |
Element/Status | Fire 22 |
Slots | 2, 1, – |
Rampage Skills | Brutal Strike, Affinity Boost II, Fire Boost II |
The Phoenix Fury, derived from the ever-present threat of an Anjanath strike, carries the appropriate amount of burn for Hunters who can handle this level of firepower. Fire Element and -20% Affinity can be enticing to players, and its slotting allows for easy customization. It can increase weaker hits or affinity-based strikes when it comes to Rampage Skills. With Fire Boost II, it can additionally increase Fire Element damage.
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The Phoenix Fury is the final upgrade in the Flaming Fury weapon path, following Flaming Fury I and Flaming Fury II. This hammer can be made with the following materials:
- 42,000 Zenny
- 3 Rakna-Kadaki Glowgut
- 1 Anjanath Gem
- 15 Anjanath+ points
Rajang Mane Malice
Atk. | 230 |
Affinity | -10% |
Def. | – |
Element/Status | Thunder 16 |
Slots | 3, -, – |
Rampage Skills | Thunder Boost II, Affinity Boost II, Dulling Strike |
The Mane Malice Rajang’s furious horned Rajang mimics colossal wild apes, making it a dangerous weapon to wield. Despite its -10 percent Affinity, its Thunder Element and slotting make it a fun weapon to play with. Its Rampage Skills can augment Thunder damage or affinity assaults significantly. Due to Dulling Strike, it can also increase attack strength while at green or lower sharpness.
The Mane Malice Rajang is the Mane Malice path’s only improvement. It can be made with the following materials:
- 80,000 Zenny
- 3 Temered Glimmerpelt
- 3 Rajang Hardhorn
- 7 Rajang Hardfang
- 3 Gold Raang Pelt
Tail of the Diablo
Atk. | 240 |
Affinity | -25% |
Def. | – |
Element/Status | Thunder 33 |
Slots | – |
Rampage Skills | Brutal Strike, Defense Boost II, Affinity Boost III |
After the Diablos Hammer I and Diablos Hammer II, players can build the Diablos Tail as an upgrade-only version of the Diablos Hammer route. Players will need the following items to do so:
- 1 Diablos Medulla
- 15 Diablos+ material
- 1 Vastrax Tail
Gargwa Hammer
Atk. | 260 |
Affinity | -30% |
Def. | – |
Element/Status | – |
Slots | 1, 1, 1 |
Rampage Skills | Anti-Aquatic Species, Anti-Aerial Species, Dragon Exploit |
The egg-shaped Gargwa Hammer, despite its unusual look, is a strong weapon that takes its shape from the flightless Gargwa. Despite its passive nature and -30% Affinity, this weapon compensates for these shortcomings with balanced Elemental characteristics and slotting. Its Rampage Skills also provide benefits against aquatic monsters with Anti-Aquatic Species, boosts against flying monsters with Anti-Aerial Species, and increased damage when fighting wyverns with Dragon Exploit.
Following Egg Hammer I and Egg Hammer II, the Gargwa Hammer is the Egg Hammer’s final upgrading route. The following items can be used to make this strong Hammer:
- 33,000 Zenny
- 1 High Commendation
- 1 Silver Egg
- 2 Bird Wyvern Gem