How To Play The Poxmakers Of Nurgle Faction In Total War: Warhammer 3. All the bad power of the Chaos gods can now be used by gamers in Total War: Warhammer 3. This means that players now have the chance to spread a vicious pox all over the world with the Nurgle group.
Players can lead the Poxmakers of Nurgle, a group of monsters that scare and sicken everyone who fights them. The four main Chaos factions in Total War: Warhammer 3 are all very good at one thing. For Nurgle, this is going to be its monstrous infantry and beasts, which are very good at what they do. It’s important to note that Nurgle’s power comes from decisions made on the campaign map rather than on the field of battle, so players who want an overview of the game can read on.
Table of Contents
Starting the campaign and having a general strategy
First, it is important to note that Nurgle is a race that can do things. This is how the Nurgle race can do things that other races can’t.
- Plagues: Make and spread plagues around the world, or make your own assets sick.
- This type of building is called a “cyclical building.” Settlements grow and then die out over time.
On top of that, the Poxmakers of Nurgle faction has the following:
- (+10) = Growth:
- cost to hire: -35 percent for Nurgling units
- Recruiting health: 40% more for Nurgling units
A big part of Nurgle’s strategy will be based on the fact that things start out small and grow. Then they die and are reborn. The player is going to want to use Nurgle in waves, balancing the right times to rest and grow the plague with the right times to strike and spread it. Those who play for this faction can expect to lose units more often than other players, but this is the price they pay for their amazing ability to make new units.
Once the game opens up to the campaign map, the player should start doing the missions right away because they will give them a lot of favour that can be used to buy buildings and units. Also, this can be used as a little tutorial, because it lets the player see how well they used their faction mechanic by getting favour and other goodies like weapons and armour. In the beginning, players will need to focus on buildings and technology that improve Control, Corruption, and Growth because they will be motivated to grow and spread pestilence.
The military of Nurgle
It will mostly be swarm tactics that Nurgle will use in the fight. Because of how quickly units can made. The player can expect to throw these expendable swarm units on the front line and completely forget about them. The early stages of the game will be a number game, because the Nurgle faction doesn’t have very powerful units. A lot of small swarm units can used to slow down the enemy’s infantry and catch up with cavalry. And ranged units so that a bigger friendly support unit can come in and finish the job.
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Players should focus on controlling their first province, then expanding outwards to fight the dwarves for a strong start. Players can have at least two full armies ready to go in a few turns if they balance growth and infrastructure buildings well. Before you start building military units, make sure the province set up. The player will have to use the starting units while he or she moves up to tier 3. Plagues should spread to cities and armies by players in order. To gain more control and start spreading corruption to other provinces, which will lead to more growth and income. This will make it easier for the player to take over the provinces that are next to them in the future because they are under the player’s control.
Units
Famous Lord Ku’gath Plaguefather is a legend.
Ku’gath is a lord who can do the following things:
- Infection costs: -50% for Lord’s army
- +2 for Nurgle’s corruption (local province)
- In Lord’s army, there is a 15% chance of a plague spreading.
Players can expect to use him mostly as a spell caster, but if they need to fight with him, they can do so. Ku’gath is strong enough to fight for a long time with the help of other units, but he is better at casting buffs and debuffs and attacking in a wide area.
The Lords and the Hero
Herald And Exalted Great Unclean One
Nurgle has generic lords called Heralds, just like the other Chaos factions. They also have a special “Exalted” unit that’s very powerful, just like the other groups. They both have a lot of brute strength and can stay in a fight for a long time, as long as they have support from infantry or ranged units. Both of them can cast spells, so should used like Ku’gath at first, with sustained combat reserved for weaker enemies.
Plagued people and cultists
Cultists are standard melee units. To help the soldiers on the front line fight off other soldiers, they’re going to be the best choice. The Plagueridden is like a bigger Plaguebearer that can also cast spells. They can used in the same way as Heralds, but they aren’t very strong.
Infantry
Plaguebearers should make up the bulk of the Nurgle army, and they should backed up by a lot of Nurglings who swarm around them. A wave of Nurglings could used to start the fight, then follow that up with a line of Plaguebearers to keep the fight going.
As a general rule, the strength of Nurgle infantry is going to come from the fact that they have a lot of people. If the enemy has a large number of soldiers, they will bogged down and die out. Then the remaining soldiers can sweep around and encircle or flank the enemy.
There are a lot of Monsters and Beasts
As Nurgle doesn’t have any dedicated ranged units, it’s going to be important to bring at least one type of ranged beast. The best for the Nurgle faction will be the Rot Flies because they can move quickly and stay out of the way of enemy cavalry or infantry. To help the soldiers who are firing into the death ball, or to harass the enemy if they have a ranged weapon. They should used like this: A lot of ranged units can make it hard for the Rot Flies or Plaguebearers to get close. The Nurgling swarm is very good at taking those shots or arrows.
Its monsters will make up the rest of the Nurgle force. They should used to help the infantry. Because of the death ball, monsters are a great addition to the third wave. They can really boost the line and slow down the enemy numbers. The Beast and Plague Toads, as well as the Nurgle version of the Chaos Spawn, are the best at this, along with the Chaos Spawn.
Finally, the Nurgle Soul Grinder is best used like a lord, and it should used like that. It also has a long range, which makes it great for siege units or supporting artillery. It can also fight for a long time and be very effective, especially against large groups. Even though it’s so small, it’s a great match-up for enemy monsters as well.
One of the new factions in Total War: Warhammer 3 is the Poxmakers of Nurgle, which is one of the weaker ones. But if used correctly, they can be a very powerful force against even the toughest of the other Chaos or weak mortal factions that might come up against them.