The Best Build In Project Zomboid 2022. Build 41 for Project Zomboid has arrived, bringing with it a slew of new models, animations, and other goodies in the game’s biggest update yet. New and existing players flocked to the game, with the launch bringing the total number of players to a new high of 65,379 (according to Steam charts).
Players may feel a little bewildered when trying to develop a good build that will survive the approaching challenges, as many of the old mechanics have tweaked or completely rebuilt. Players may find the game much more approachable and personalised to the experience they want now that these additional starting play styles have added. Only the most prepared and well-read Kentuckians will survive the zombie onslaught, despite the fact that Project Zomboid features a robust character creation with various options that cater to a variety of play styles.
Table of Contents
Playstyle in a New Game
With the new update, the game now offers four different play styles from which players may choose to determine what kind of adventure they wish to have. The player’s decision here will have a major impact on the build they should utilise. This guide will recognise all three categories (excluding sandbox, which is completely customizable by the player) and offer recommendations accordingly.
Apocalypse
The following is a description of this playing style: “Focus on stealth. Life expectancy is short. Combat should avoided at all costs.” In this game mode, the zombies are exceedingly threatening, and the player much more vulnerable. Given the danger of the undead in this situation, it is advisable to begin this play style in Muldraugh, KY, as it is the most tame of places to begin. As the player begins to prepare for long-term survival, the player has access to a large number of residential dwellings and commercial premises to gather supplies, and then it is relatively close to woodland areas and less densely populated locations.
Choices in Occupation
After the user chosen their location, they will prompted to create a character. Project Zomboid has 22 vocations (including jobless), which can be daunting, but it’s crucial to remember that it’s also a role-playing and simulation game as well as a survival game. In general, there are no bad choices when it comes to builds because the most important thing is that the player has fun. When playing a more stealthy game, though, the player may wish to focus on more specialised occupations that will help them in this situation.
The Burglar occupation will most likely be the greatest pick for the apocalypse game. When it comes to breaking and entering, this occupation gives the player more discretion and forgiveness, which is especially important in the early game. To gather supplies, players will need to enter households and commercial properties, and most of these locations not left open. The Burglar occupation will allow for a lot more leeway when it comes to breaking locks, making it much easier for the player to go inside to plunder or hide for the night. This job also gives you a +2 modifier to your “Lightfooted,” “Nimble,” and “Sneaking” skills, which are all important for evading notice.
In this game, everything has a cost, including favourable characteristics. Choosing the Burglar will result in a -6 point penalty. Players can choose “Unemployed” as an occupation option, which will give them 8 free points to use as they see fit. This is a good option if the player wants to give up some of the Burglar’s perks in order to avoid bad qualities.
Choosing Negative Characteristics
If players choose the Burglar, they will have to take on some negative attributes to balance out the positive ones. “Sunday Driver” is an excellent option because the player will most likely want to avoid cars anyway because they make a lot of noise, which alerts the horde. The player will only gain +1 point as a result, hence more negative qualities will required.
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“Short Sighted” and “Smoker” are two other options that have a minimal impact on the character. “Short Sighted” adds +2 and requires the player to wear glasses. Because the player can opt to wear glasses from the start, this readily handled, and glasses not unusual to come across. The “Smoker” attribute is also beneficial, as it provides a +4 bonus. Cigarette packs and lighters/matches are also extremely prevalent around the world, and they have no drawbacks other than producing some anxiety in players who haven’t smoked in a long time.
Survivor
“Powerful Combat. Longer Lifespan” is how this play style described. This play style is the polar opposite of the preceding one, since the player plays a considerably more active combat role. This isn’t to claim that this mode is “easier” than the one before it. The zombies will still be powerful, especially in big groups. But the player will have a lot more discretion when it comes to taking and dishing damage. Players may still prefer to avoid conflict in order to have a better long-term survival. But this play style is considerably more forgiving in that sense.
Locations
For newer players, the first two locations will ideal for this play style because. They resource-rich for acquiring early supplies while less heavily populated so not to overwhelm the player. West Point is a great place to start if you want to jump right into the action and terror. But keep in mind that it is a zombie-infested nightmare in every way.
Choices in Occupation
When it comes to practical jobs, the Survivor play style expands the player’s options. Any occupation that is related to or has weaponry will be perfect in this instance. Since the player will be much more capable of protecting themselves/going on the attack. The Fire Officer, Park Ranger, and Lumberjack all start the game with an axe. Which can used for defence as well as utility tasks like breaking down doors. The Police Officer and Veteran are also ideal choices because they have firearms bonuses. Though keep in mind that finding said firearms can be difficult.
Choosing Negative Characteristics
Some of these vocations will have negative skill points, which players will notice. They’ll need to include some bad attributes to balance things out, much like the Burglar. Players will notice that the vocations listed above give them a -2 instead of a -4. Allowing them to be more selective about whatever bad qualities they choose. In terms of influence on points and effect on real gameplay. The bad features listed previously will still apply here, as will some better ones. Because they may be taking greater harm, the player should consider picking up “First Aider” or something similar.
Builder
This type of play is probably self-explanatory. It’s defined thus way: “The focus on construction, exploration, and farming. A more easygoing atmosphere.” In this play style, players should expect to be less concerned about actual zombie hordes. Opting instead for a more zombie-lite themed Sims-type game.
Locations
Players who interested in this play style will discover that the starting location unimportant. However the first two may preferable because they less heavily inhabited and have more open farmland/forests for timber.
Traits & Occupation Choices
The jobs in this example rather self-explanatory. With Construction Worker or Carpenter being most suited for building, and Farmer best suited for, well, farming. If the player chooses the Farmer or Carpenter, they will gain +2 trait points. Allowing them to choose an additional good attribute to keep things balanced. Dexterous, Faster Reader, and Outdoorsman are all -2 costs that will help the player build faster.
Because the zombies in this mode are much less of a concern. Players may still consider adding certain negative attributes in order to add even more favourable ones. Players in this area should also consider picking up the “Amateur Mechanic” attribute. As it will provide them easier access to cars, which they will require for moving resources.