How To Unlock The Safe In Inscryption. Inscryption, a horror escape room-style game, requires players to occasionally rise from their seats and glance around the room. Players can interact with a variety of items, one of which being the safe on the back wall.
Mina Smith updated this page on February 24, 2022: Inscryption contains enough hidden content and mysteries to fill a novel, and gamers are still discovering new stuff months after the game’s release. Keeping this in mind, it’s critical to keep guidelines updated as new information becomes available, ensuring that gamers have everything they need to succeed in this game. With this in mind, plus the recent upgrades and changes brought about by the Kaycee’s Mod beta DLC, players can be certain that there is almost always something new happening in the world of Daniel Mullins. This guide has been updated to incorporate further details about Inscryption’s secure storage.
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How to Stand Up In Inscryption
To stand up, players must wait for the map to be rolled out and then press the back directional button. This will elevate their character’s stature in the game. Turn right, then look for the safe past Inscryption’s clock problem. Three dials will be on the safe, and the three-digit code will be hidden somewhere in the room. To do so, gamers must keep a look out for any three-digit numbers.
Where to Get the Safe Code in Inscryption
When players rise from the table, they have the option of looking to the left. A tiny table containing a book will be affixed to the wall beneath the hammer. Click on the book for descriptions of all the sigils that creatures can have printed on their Inscryption cards, as well as their meanings. The very first page explains Mighty Leap, the skill that enables creatures to block Airborne foes. A three-digit number is written in red ink on the right side of the page. That is 273. If it takes long enough for players to figure it out, the talking card the Stout will provide a few hints.
Opening the Safe in Inscryption
Once on their feet, players will be able to freely wander around the scary chamber where they are trapped with the insane Lechy, the creepy horror deck builder’s main enemy. Proceed to the safe spot and click on the top dial until the number 2 appears. The second should be changed to 7, and the third to three. Once all of these items are in the correct order, the safe should automatically open. Players will discover a key and a new talking card dubbed the Stink Bug within.
Please keep in mind that certain things will only surface after the player has died at least once. If players have not yet died to the game, they will not find the Bug or the key inside, but rather Lechy’s revolting snack. As it turns out, death has the ability to open new doorways in Inscryption.
The key is required to open the drawers positioned to the left of the safe. These drawers will contain additional clues that will finally enable players to escape Lechy’s grasp. But fear not, this horror indie game has many more creepy twists and turns in store.
The Stink Bug in Inscryption
After retrieving the Stink Bug from within the safe, players can utilise it as one of the three talking cards available in Act 1. Each of these individuals will play a larger role in subsequent acts of the game, but for now, they can assist a player in escaping Leshy’s clutches and returning to the “genuine” game of Inscryption. The Stoat held by the player at the start of the game, but the other two must discovered in the chamber. Both required to finish Act 1, however Inscryption third talking card cannot obtained until the Stink Bug obtained.
Once obtained, both the Stink Bug and the Third Card will added to the player base decks. The Stink Bug is a decent card; it’s a Bone card that costs only two bones. It is a 1/2 with the keyword Stink, which reduces the attack number of the card directly across the table from it. While this is not the finest card in Act 1 of Inscryption, it is an excellent starting card.