Best Barbarian Build In Baldur’s Gate 3. The Barbarian class was just added to Baldur’s Gate 3. The long-awaited third instalment in the Baldur’s Gate series, as part of Patch #7. These immensely tough warriors, who can render themselves impervious to non-magical physical damage. While tearing through adversaries like wet tissue utilising. Their hallmark skill, “Rage,” will no likely be known to D&D 5th edition players.
The Barbarian class in Baldur’s Gate 3 has two formidable subclasses. The lethal and furious Berserker and the Animal Channeling Wildheart. Players will undoubtedly want to make the most of the Barbarian and two subclasses. That have recently been added to the game. And this guide will teach all of the tips and tactics needed to become a really fearsome Barbarian.
Table of Contents
Starting Stats and Race
Barbarians are a physically demanding class that excels when wearing no armour, light armour, or medium armour. And when using melee weapons (two-handed weapons being a favourite of many players). As a result, their most crucial stats are Strength, which allows them to swing their weapons with maximum force. And Constitution, which allows them to withstand harm with a large number of hit points. Dexterity is also a valuable stat for reducing damage taken, especially if they are going unarmored or weakly armoured.
When it comes to choosing a race for a Barbarian, Shield Dwarves provide a tremendous benefit to Strength (+2). And Constitution (+2) that gives Barbarians a great early boost and may be the best race to choose strictly statistically.
Best Barbarian Build
Humans, as expected, make good Barbarians due to their good all-rounder stats, Githyanki have a very useful Strength Bonus (+2). And Half-Elves have the added benefit of Fey Ancestry, which can be useful. When dealing with charm and sleep effects that would otherwise neutralise the Barbarian during a fight.
The Zariel Tiefling is an unique but intriguing Barbarian choice. Since it gains a modest but important strength bonus (+1) as well. As acquiring Searing Smite at level 3, which can be utilised to make the Barbarian’s powerful swings. Even more deadly by applying additional fire damage to an attack. They also have fire resistance, which. When combined with their rage, can protect them from both physical and fire damage while raging.
Class Abilities
When fighting, the Barbarian is an extremely deadly class. As it can make itself impervious to physical harm while dealing increased damage. With all melee and improvised weapons (which includes thrown objects). Their position in the party should ideally be that of a front-line fighter. Taking hits and repaying them with interest while diverting attention away from the group’s squishier members.
Rage is their signature ability, which grants them 2 more damage with both melee and improvised weapons. As well as resistance to physical damage and advantage on strength tests and saving throws. It lasts 10 turns, but if a turn goes by without the Barbarian dealing or taking damage, it ends early. If the Barbarian wants to get the most out of his Rage, he must always be attacking and/or being attacked. It’s worth mentioning that their allies can carefully jab. Them with a weak assault to fulfil this need. Keeping their enraged friend in peak form even if they couldn’t strike anything. That turn.
The Tadpole power “Endless Rage,” which is exclusively available. To the main character and allows them to deal 1d4 psychological damage. To themselves each round while also enhancing the damage. They deal with their weapons by 1d4 for 10 rounds, is worth noting. This skill, which they gained as a result. The mindflayer tadpole implanted in them at the start of the game. Allows them to keep their wrath for as long as possible while reaping additional rewards.
Best Barbarian Build
Returning to barbarian abilities, the Unarmored Defense ability offers them incredible defences even when they are entirely unarmored. It gives them an armour class of 10 + Dexterity Modifier + Constitution Modifier, to be precise. With enough investment in their Dexterity and Constitution stats, they can easily obtain armour class totals that rival heavy armour.
At level 2, they also get the Danger Sense ability, which gives. Them an advantage on dexterity saving throws against visible effects like spells and traps. This advantage is only available to them if they are not blinded, deafened, or disabled. This is especially effective for lowering the damage dealt by powerful destructive spells such as fireball.
The Barbarian’s other level 2 ability, Reckless Attack. A dangerous double-edged sword that gives them an advantage on attack rolls until. Their next turn while giving adversaries an advantage on attack rolls against them until the Barbarian’s next turn. This can help them hit adversaries with high AC and increase their chances of a critical hit. But it should be utilised with caution when they’re surrounded, lest it backfire dramatically when the enemy gets a turn.
Barbarians receive an extra charge of their anger ability at level 3. Allowing them to use it for an extra time during each long rest. This is also the level when they get to choose their subclass, which will be covered in the following section.
Subclasses
When the Barbarian reaches level 3, he can select between two subclasses. Each of which provides different rewards to their playstyle. The Berserker is a fierce warrior whose wrath has been upgraded into the Frenzy ability.
Frenzy is a dangerous upgrade to rage that allows. The barbarian to make an improvised weapon attack as a bonus action on each of their turns. As well as access to the Frenzied Strike and Angry Throw abilities while enraged. Because of the additional attack offered by this ability, location is much more crucial, as the player must ensure. That the barbarian is constantly adjacent to whatever they may smash or throw at adversaries. (Of course, if the Barbarian has enough strength. He can just cut away the middle man and use the adversaries as makeshift weapons.)
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- Frenzied Strike allows the barbarian to use a bonus action. To make an additional attack with their weapon each turn, increasing damage and allowing them to maximise. Their attacks per round even if they don’t have access to an easily grabbed improvised weapon.
- As a bonus action, they can seize and toss an object or an adversary. Causing damage and knocking the victim prone. This is a great way to assault enemies from afar and leave. Them exposed to follow-up attacks from the barbarian or teammates.
The Barbarian can also take the Wildheart Subclass. Which is based on 5e’s “Path of the Totem Warrior.” To amplify their wrath and earn exceptional skills. The Wildheart communes with the souls of monsters.
Best Barbarian Build
When picking this subtype, the Barbarian has five Beastheart options to choose from, each of which provides a different benefit:
- Bear Heart: While raging, the Barbarian can use the “Unrelenting Ferocity”. Ability to heal himself for 1d8+2 Hit Points as a bonus action. While also upgrading their rage damage resistance to cover all sources of damage except psychic damage. When combined with great constitution and dexterity, this option makes the Barbarian incredibly tough.
- Eagle Heart: As a bonus action, the Barbarian can dash. Putting opponents at a disadvantage when making attacks of opportunity against them. While raged, the Barbarian can use “Diving Strike” to leap onto an adversary below. Them (the barbarian must be at least 1.5m above the target), knocking. Them prone and delivering weapon damage while ignoring any fall damage they would otherwise suffer. This option allows the Barbarian to travel freely around the battlefield, evading attacks from adversaries they encounter.
- Elk Heart: The Barbarian’s wrath increases their movement speed by 4.5 metres and lets them to use “Primal Stampede”. Which allows them to charge 9 metres through adversaries while knocking them prone and causing bludgeoning damage. The Elk Heart is great for positioning foes for ally rogues. Fighters, and (at some time in the future) paladins to assault.
- The Barbarian’s Rage allows them to leap tremendous distances. Boosting their jump distance by 4.5m and allowing them to use “Tiger’s Bloodlust” while raged. Which allows them to lash out at up to three opponents at once, doing half damage but inducing bleeding. A superb crowd control ability that allows the Barbarian to handle large numbers of enemies with ease.
- The Wolf Heart Rage encourages the Barbarian’s allies. Giving them an advantage on attacks against adversaries within 2 metres of the Barbarian. As well as allowing them to use “Inciting Howl”. Which allows allies within 3 metres of the Barbarian to move 3 metres during their next turn. Barbarians that want to support their squad while avoiding enemy aggro should use this heart.
Best Barbarian Build
Barbarians can also alter their Beastheart at level 4 if they realise they made. The incorrect choice or want to test out a new Beastheart.
Speak with Animals is the other ability provided to Wildheart Barbarians at level 3. And it accomplishes exactly what it says. A Wildheart can gain vital additional information from animals across the game environment by speaking with them. Giving them more value while they are not in combat.
Final Build Suggestions
Players should have a solid notion of how to create a genuinely fearsome Barbarian with all of this information. Here are some examples of builds that incorporate everything we’ve talked thus far.
- Wildheart Tank
- Race: Shield Dwarf
- Background: Folk Hero
- Ability Scores:
- Strength 16, Dexterity 14, Constitution 17
- Intelligence 8, Wisdom 10, Charisma 10
The goal of this build is to tank damage and keep the enemy’s attention. This build will be able to handle whatever Baldur’s Gate 3 can throw at it if you take. Wildheart at level 3 and Bearheart to acquire immunity to all non-psychic damage while raging.
- Flaming Berserker
- Race: Zariel Tiefling
- Background: Outlander
- Ability Scores:
- Strength 16, Dexterity 14, Constitution 14
- Intelligence 10, Wisdom 10, Charisma 10
With the usage of improvised weapons, this construct is designed to do damage and keep the enemy on the ground. To maximise damage, take Berserker at level 3 and use Searing Smite on huge enemies. Players should also employ positioning and Enraged Throw to knock foes. To the ground so that melee assaults against them are more effective.
These two builds are great for demonstrating the benefits of Barbarian’s current subclasses, but there are many other options.