How To Get The Best Bows In Monster Hunter Rise. In Monster Hunter Rise, bows illustrate that sometimes nothing trumps the basic hunting equipment, particularly when hunting enormous monsters. Although the Bow was not present in the initial Monster Hunter game, its inclusion in subsequent iterations demonstrated the desirability of such a strong weapon in the genre. The Bow maintains its reputation as a reliable long-ranged weapon in Monster Hunter Rise, especially against the game’s harder opponents.
Fans who are just getting their feet wet in the world of bows, on the other hand, may find it difficult to choose one for their hunting trips. Which Bows stand out from the rest of their weapon class, and which are essential against the majority of the game’s monsters?
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Heaven’s Manna
ATK | 210 | DEF | – |
AFFINITY | 10% | ELEMENT/STATUS | Water 15 |
SLOTS | 1, -, – | ARC SHOT | Recovery |
RAMPAGE SKILLS | Attack Boost III Affinity Boost II Water Boost II | ||
CHARGE SHOT Lv1 | Rapid Level 3 | CHARGE SHOT LV3 | Rapid Level 4 |
CHARGE SHOT Lv2 | Rapid Level 3 | CHARGE SHOT LV4 | Rapid Level 5 |
COMPATIBLE COATINGS | Close Range Power Paralysis Exhaust |
Hunters who survive their encounters with Narwa the Allmother can brag about their victory with the Heaven’s Manna, an exquisite bow that mirrors the Allmother’s celestial glory. It has a Water Element and 10% Affinity, as well as 1, -, – slotting. With Rapid Charge Shots, its Arc Shot is Recovery, making it a fantastic Bow for support builds and catching foes. Its Rampage Skills improve overall damage (Attack Boost III), affinity-based damage (Affinity Boost II), or water-based damage (Affinity Boost III) (Water Boost II). Its Compatible Coatings are also compatible with paralysis-based builds, including Close Range, Power, Paralysis, and Exhaust.
Heaven’s Manna may be obtained by crafting with 56,000 Zenny, 3 Scale of Origin, and 1 Mizutsune Water Orb. It’s also the third and final step of the Blessed Rain weapon path, which began with Blessed Rain I and ended with Blessed Rain II.
Dark Filament
ATK | 210 | DEF | – |
AFFINITY | 23% | ELEMENT/STATUS | Fire 23 |
SLOTS | 1, -, – | ARC SHOT | Affinity |
RAMPAGE SKILLS | Attack Boost III Affinity Boost II Brutal Strike | ||
CHARGE SHOT Lv1 | Rapid Level 5 | CHARGE SHOT LV3 | Spread Level 4 |
CHARGE SHOT Lv2 | Rapid Level 5 | CHARGE SHOT LV4 | Spread Level 5 |
COMPATIBLE COATINGS | Close Range Power Poison Paralysis |
Hunters will find it difficult to defeat the Apex Rathalos, but those who do will be able to use its pieces to construct the strong Dark Filament. To compliment its aggressive attitude, this 23 percent Affinity has a 1, -, – slotting beside Fire Element. Its aggressive build is carried over to its Rampage Skills, which focus on bolstering assaults, Charge Shots that emphasise speed or spread, and Compatible Coatings that prioritise power.
Crafting requires 56,000 Zenny, 3 Teostra Carapace, 1 Rathalos Ruby, and 15 Rathalos Points to obtain Dark Filament. It’s also the final step of the Prominence Bow weapon tree, which starts with Prominence Bow I and ends with Prominence Bow II.
Night Flight
ATK | 210 | DEF | – |
AFFINITY | 40% | ELEMENT/STATUS | – |
SLOTS | 2, -, – | ARC SHOT | Affinity |
RAMPAGE SKILLS | Attack Boost III Affinity Boost II Lasting Arc Shot | ||
CHARGE SHOT Lv1 | Pierce Level 2 | CHARGE SHOT LV3 | Pierce Level 4 |
CHARGE SHOT Lv2 | Pierce Level 3 | CHARGE SHOT LV4 | Pierce Level 5 |
COMPATIBLE COATINGS | Close Range Poison Paralysis |
The nocturnal Nargacuga is ideal for nighttime intrusions, and Night Flight is an excellent bow for stealth missions and inexperienced players in the endgame. It has 40$ Affinity and Affinity Arc Shots, as well as 2, -, – slotting, which is ideal for the build. With aggressive Rampage Skills, pierce-focused Charge Shots, and damage-over-time Compatible Coatings, it makes up for its lack of elements. Night Flight is a great option for players looking for stealth and assassin builds.
Night Flight may be obtained by crafting, which requires 42,000 Zenny, 3 Rakna-Kadaki Silk, 1 Narga Medulla, and 15 Nargacuga+ Points. This is the last path in the Hidden Bow weapon tree, which starts with Hidden Bow I and ends with Hidden Bow II.
Despot’s Earlybolt
ATK | 210 | DEF | – |
AFFINITY | 0 | ELEMENT/STATUS | Thunder 20 |
SLOTS | 1, 1, – | ARC SHOT | Affinity |
RAMPAGE SKILLS | Attack Boost II Thunder Boost II Anti-Aquatic Species | ||
CHARGE SHOT Lv1 | Rapid Level 2 | CHARGE SHOT LV3 | Pierce Level 4 |
CHARGE SHOT Lv2 | Rapid Level 4 | CHARGE SHOT LV4 | Pierce Level 4 |
COMPATIBLE COATINGS | Close Range Power Poison Paralysis |
The electric Zinogre creates a startling Bow, the Despot’s Earlybolt, for the Despot. Hunters that desire to avenge their enemies with lightning-fast vengeance will like this Bow, as it has 0 Affinity, Affinity Arc Shot, and 1, 1, – slotting, making it a very neutral weapon. Its Thunder Element corresponds to its Rampage Skills, which are designed to take advantage of Thunder when fighting aquatic enemies. Its Charge Shots can range from Rapid to Pierce, depending on whether Compatible Coatings emphasise pure damage or pure damage over time.
Despot’s Earlybolt can be obtained by using 80,000 Zenny, 5 Spiritvein Solidbone, 2 Zinogre Hardhorn, 5 Zinogre Deathly Shocker, and 1 Large Elder Dragon Gem to manufacture it. It’s also the third and final branch of the Usurper’s Rumble weapon tree, which starts with Usurper’s Rumble and progresses to Usurper’s Rumble+.
Herald’s Battlebow
ATK | 220 | DEF | – |
AFFINITY | 0 | ELEMENT/STATUS | – |
SLOTS | 1, -, – | ARC SHOT | Brace |
RAMPAGE SKILLS | Attack Boost II Affinity Boost III Master Rider | ||
CHARGE SHOT Lv1 | Spread Level 3 | CHARGE SHOT LV3 | Rapid Level 3 |
CHARGE SHOT Lv2 | Spread Level 3 | CHARGE SHOT LV4 | Rapid Level 4 |
COMPATIBLE COATINGS | Close Range Power |
The Herald’s Battlebow is a testament to the Goss Harag’s strength, and it works well with the alloy-based Alloy Set. Despite its absence of Elements and Affinity, its 1, -, – slotting and Brace Arc Shot make it a good match for its powerful Charge Shot, which evolves from Spread to Rapid-based, and Rampage Skills, which increase total damage. These features work well with the Hunter’s Compatible Coatings, which allow him to get up close and personal with his prey.
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30,000 Zenny, Magna Soulprism, 2 Golden Sludge, 1 Goss Harag Claw+, and 1 Wyvern Gem are required to create the Herald’s Battlebow. It’s also the final step in the Yekla Arc weapon tree, which starts with Yekla Arc I and ends with Yekla Arc II.
Beastking Thunderbow
ATK | 220 | DEF | – |
AFFINITY | 0 | ELEMENT/STATUS | Thunder 17 |
SLOTS | 3, -, – | ARC SHOT | Brace |
RAMPAGE SKILLS | Affinity Boost II Thunder Boost II Master Rider | ||
CHARGE SHOT Lv1 | Pierce Level 3 | CHARGE SHOT LV3 | Pierce Level 4 |
CHARGE SHOT Lv2 | Pierce Level 3 | CHARGE SHOT LV4 | Pierce Level 4 |
COMPATIBLE COATINGS | Close Range Power Exhaust |
The Rajang is still a dangerous and enthralling foe, and the Beastking Thunderbow is a testament to a Hunter’s ability to defeat it. Despite their lack of Affinity and 3 -, – slotting, Hunters are well-equipped against opponents who are weak to Thunder with their thunder-based Element and Rampage Skills. The Bow is aggressively developed based on its Pierce Charge Shots and Compatible Coatings, in addition to its elemental affinity.
Players must pay 60,000 Zenny, 5 Scale of Origin, and 2 Rajang Horn to create the Beastking Thunderbow. Surprisingly, the Beast Thunderbow III is merely the third and final iteration of the Beast Thunderbow weapon tree, which includes the Beast Thunderbow I and II.
Abyssal Gale Bow
ATK | 220 | DEF | – |
AFFINITY | 0 | ELEMENT/STATUS | Dragon 23 |
SLOTS | – | ARC SHOT | Brace |
RAMPAGE SKILLS | Dragon Boost IV Anti-Aerial Species Ibushi Soul | ||
CHARGE SHOT Lv1 | Pierce Level 2 | CHARGE SHOT LV3 | Rapid Level 4 |
CHARGE SHOT Lv2 | Pierce Level 3 | CHARGE SHOT LV4 | Rapid Level 5 |
COMPATIBLE COATINGS | Close Range Power Poison Exhaust |
With the Wind Serpent Ibushi’s divine status, destroying them and in the process making the Abyssal Gale Bow is a testament to a Hunter’s expertise. Its Dragon Element, as well as a preference for pure assault, compensate for its lack of Affinity and slotting. This is demonstrated by its Brace Arc Shot and an expanding Charge Shot system that includes Pierce and Rapid Shots. Furthermore, the Bow’s Rampage Skills cause it to favour protections, airborne monsters, and, most notably, dragons.
The Abyssal Gale Bow, which requires 80,000 Zenny, 1 Orb of Origin, 2 Narwa Claw+, and 3 Ibushi Carapace, is a must-have for those who enjoy crafting. It’s also the ultimate upgrade path for the Azure Elder Bow weapon tree, which starts with Azure Elder Bow I and ends with Azure Elder Bow II.
Demon’s Guidance
ATK | 230 | DEF | – |
AFFINITY | 0 | ELEMENT/STATUS | – |
SLOTS | 3, -, – | ARC SHOT | Recovery |
RAMPAGE SKILLS | Attack Boost III Defense Boost III Chameleos Soul | ||
CHARGE SHOT Lv1 | Spread Level 2 | CHARGE SHOT LV3 | Spread Level 4 |
CHARGE SHOT Lv2 | Rapid Level 2 | CHARGE SHOT LV4 | Spread Level 5 |
COMPATIBLE COATINGS | Close-Range Power Poison Paralysis |
The beautiful Demon’s Guidance uses the fabled Chameleos as its primary element, and it’s a must-have for visual enthusiasts alone. Despite the lack of Affinity and Element, it does have 3, -, and Compatible Coatings, which prioritise overall offence. It possesses Recovery Arc Shot, which makes it a good support Bow, and then it has access to neutral Rampage Skills, which offer it overall attack and defensive increases.
Demon’s Guidance, which requires 75,000 Zenny, 2 Crimson Liquid, 1 Chameleos Tail, and 1 Chameleos Gem, can rain arrows from the depths of hell. It is the single upgrade choice for the Genie’s Grimoire I Bow, which is a fitting addition to the weapon set’s otherworldly themes.
Flaming Rage Bow
ATK | 240 | DEF | – |
AFFINITY | -20% | ELEMENT/STATUS | Fire 9 |
SLOTS | 2, 1, – | ARC SHOT | Brace |
RAMPAGE SKILLS | Affinity Boost II Frie Boost III Brutal Strike | ||
CHARGE SHOT Lv1 | Rapid Level 3 | CHARGE SHOT LV3 | Rapid Level 4 |
CHARGE SHOT Lv2 | Rapid Level 3 | CHARGE SHOT LV4 | Rapid Level 4 |
COMPATIBLE COATINGS | Close Range Power Blast |
The frightening Anjanath can be a difficult opponent to defeat, but the Flaming Rage Bow is proof of a Hunter’s ability to do it. It has a Fire Element, a Brace Arc Shot, and Rapid-based Charged Shots, despite its -20 percent Affinity. Furthermore, Hunters can battle adversaries at a closer range with Compatible Coatings, and Rampage Skills increase fire-based assaults and weaker attacks.
The Flaming Rage Bow can only be obtained by crafting, which requires 42,000 Zenny, 4 Tigrex Fang+, 1 Anjanath Gem, and 15 Anjanath+ Points. The Flammenbogen weapon tree, which starts with the Flammenbogen I and ends with the Flammenbogen III, has a third and final upgrade route.
Tyrant Bow
ATK | 250 | DEF | 15 |
AFFINITY | -20% | ELEMENT/STATUS | – |
SLOTS | 1, -, – | ARC SHOT | Brace |
RAMPAGE SKILLS | Affinity Boost III Defense Boost II Lasting Arc Shot | ||
CHARGE SHOT Lv1 | Rapid Level 2 | CHARGE SHOT LV3 | Pierce Level 4 |
CHARGE SHOT Lv2 | Rapid Level 4 | CHARGE SHOT LV4 | Pierce Level 4 |
COMPATIBLE COATINGS | Close Range Power Exhaust |
The Diablos are a fearsome foe for any Hunters, but they are even more so for those Hunters who are hell-bent on obtaining the Tyrant’s Bow. This bow may be missing an Element, have a -20% Affinity, and only have 1, -, – slotting. It does, however, make up for a strong Brace Arc Shot and Rampage Skills that stress robust defence. Furthermore, its Charge Shot evolves from quick-paced shots to more powerful shots, which pairs nicely with its lethal array of Compatible Coatings, which let Hunters to annihilate opponents up close.
The Tyrant Bow may be made by spending 70,000 Zenny, 2 Horn of Origin, and 1 Diablos Medulla on crafting. Beginning with Diablos Coilbener I and ending with Diablos Coilbender II, this weapon is considered the third and final stage of the Diablos Coilbender weapon tree.