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The Club Detective Board Guide In Sifu

The Club Detective Board Guide In Sifu. This guide will assist Sifu players in completing the Club level and earning. The Drunken Master award by unlocking all of the Detective Board entries.

In Sifu, Detective Board entries are like collectibles, and there are 16 of them to unlock in the Club. While playing through the level will add a number of empty spaces. To the Club Detective Board, others will necessitate more precise activities. This tutorial will go over all of those tasks in detail, and it should make unlocking. All of the Club Detective Board entries in Sifu a breeze.

The Club Detective Board (Sifu)

1 & 2. The Club & Sean – The Fighter

Players will have these entries on their Detective Board when they begin the level, and Sean’s. Portrait will be crossed out once they defeat the second boss in Sifu.

3.Locating Sean

Players should speak with the man behind the counter in a red shirt and select the “Sean?” dialogue option when they first enter the Club. After defeating the two enemies who attack them, Roguelite fans should speak with the man behind the desk again, selecting the “!” option to unlock the door.

4.Clubbers 

After beating the adversaries in the area with the vast dance floor, this door is unlocked

5.Flashkick

Sifu gamers will face an enemy who was sitting in the DJ booth after defeating the clubbers. Defeat that foe to gain access to the Flashkick Detective Board.

6 & 7. Code Door & Fire Key

Players will initially be unable to open the Code Door. Which is located near the bar in the room with the vast dance floor. Fans must first get Sifu’s Club Code, which can be obtained in the Museum stage, before returning to the Code Door on a subsequent run. Players must defeat the two adversaries they confront after passing through the Code Door in order to receive the Fire Key.

8 & 9 & 10. Access Door & Tech Guy & Hacker’s Key

Players can pass via the Access Door on the other side of the dance floor after unlocking the Disciple’s Pass later in the Club. Fans who climb the stairs and continue the path on the other side of the Access Door will ultimately find themselves in a chamber with sound equipment, where they should speak with the spectacled character to open the Tech Guy entry.

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After interacting with Jinfeng’s Computer in The Tower, players must return to this character and select the “Computer Access” and “The Corporation” dialogue choices to receive the Hacker’s Key. Because it cannot be reached during a first run of Sifu, this is likely to be one of the very last entries in the Club that fans receive.

11 & 12. Disciple’s Pass & Sean’s Disciple

Both of these Detective Board entries can be unlocked by defeating the mini-boss that arrives at the Club’s midway.

13.The Three Trials

Players will eventually find themselves in a blue room where warriors are training as they go through the Club. Instead of attacking those warriors, beat ’em up aficionados should speak with the man by the entrance and select the “Trials?” dialogue option

14.Sean’s Values

Players will proceed down a corridor toward a roaring fire near the end of the level. The walls that make up this corridor have writing on them, and interacting with the lettering on both sides unlocks this Detective Board entry.

15 & 16. Fire Chest & Sean’s Father

The Fire Chest is hidden behind a counter that players will come across shortly after leaving Sean’s Values. Once the Fire Key is obtained from beyond the Code Door, the Chest may be opened, and kung fu video game enthusiasts will receive the Sean’s Father Detective Board entry.

Sifu is currently available for PC, PlayStation 4, and PlayStation 5.

The Club Detective Board Guide In Sifu