Fastest Way To Get Parkour XP In Dying Light 2. In Dying Light 2, parkour is essential for progressing through the levels. Aiden is a below-average climber without any levels. He can barely keep himself upright for a few seconds before crashing to the ground. Even inexperienced rock wall climbers roll their eyes as they wait for him to speed up.
Aiden becomes not only above-average but but supernatural at parkour feats as he progresses through the game. The problem with this sunny outlook is that scaling up parkour is a grind on par with the worst grinds ever seen in video games. Aiden is only a few hours away from maxing out this skill in Dying Light 2 if he uses the appropriate strategy.
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Wait For Nightfall
If you don’t level at night, you’ll only obtain half of the experience you could get. Those that want to max out a skill in a single or two gaming sessions will be bored out of their minds regardless, but without this boost, the grind could take a week.
Go out after the sun has set to boost your immunity. Avoid getting too far away from a UV light, as players will need to enter a UV area to be human. The transition between parkour zones and UV lights isn’t ideal, but the double experience points make up for it.
Find Parallel Monkey Bars
Players will note that the game rewards them heavily the first time they perform a parkour move. However, if they repeat the manoeuvre too rapidly, they will only receive one point of experience. When you go back and forth on the same set of monkey bars, you’ll usually get single points.
After landing, however, parallel monkey bars (bars that are side by side) count as separate moves. Look for many bars on the same pole, then swing on one, land, and repeat. In no time, players will have access to the best parkour talents.
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Start A Chase?
Chases increase the nocturnal double multiplier to a triple or quadruple multiplier, according to players. What’s the catch? A chase must be started by the players. The initial several stages of the chase aren’t that bad, and most zombies have a hard time getting to roofs in time.
By wave three, though, zombies that can kill the player in one or two hits begin to appear. And they’re just as quick as Aiden. Gamers will have to weigh in on whether or not this risk is worthwhile. It’s not suggested to start a chase most of the time, but anyone feeling adventurous and willing to evade zombies on rooftops might want to give it a shot.