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How To Solve The Tannis Lab Puzzle In Borderlands 3

How To Solve The Tannis Lab Puzzle In Borderlands 3. Borderlands 3 introduces a slew of new features, including the ability to travel beyond Pandora for the first time, as well as a range of new puzzles, such as the Lectra City Puzzle, which must be completed in order to proceed through some tasks. Tannis Lab Puzzles in Borderlands 3 are one of these examples.

During the Angels and Speed Demons quest, the Tannis Lab Puzzles are a set of puzzles that must be completed. These can be extremely aggravating in the later stages, making it tempting to give up and allow the Calypso Twins triumph. Here’s how to avoid this by solving the Tannis Lab tasks.

Where To Find The Tannis Puzzles In Borderlands 3

You must first know where to look for the Tannis Puzzles before you can solve them. These may be found in Angel’s Light, which is inside of Konrad’s Hold on Pandora, and which you’ll visit during the “Angels and Speed Demons” mission. Keep in mind that to complete this quest efficiently, you must be at least level 35.

To go to Tannis’ laboratory, use the Arrogant Approach quick travel station to get to Konrad’s Hold. Because you’ll be facing Tinks and Varkids, bring your strongest weapons and builds, as well as your best talents. Cross a rail yard to the north until three waypoints appear.

These three waypoints are broken levers with gas canister-laden mine carts behind them. Shoot those until you blow a hole in the Bleedout Smithy, then keep moving until you reach an elevator. Instead of taking the elevator down, you should fire the loose red piping, which will cause it to fall and shatter the floor. Continue underground until you find a minecart that you can ride by melee smashing. You’ll have to fight some varkids and hit the cart one last time before the path to the lab opens up, and you’ll be able to enter Angel’s Light.

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Solving The Tannis Lab Puzzles

The moment you’ve been waiting (and shooting) for has arrived. To start the Tannis Lab Riddles, shoot the four couplings on the reactors to make them spark, which will start the puzzles. When you enter, you’ll discover two consoles, one larger and one smaller. The enormous console contains a riddle in which you must hit the red buttons to switch the four lights from red to green. However, this is a trap, as there is no way to activate this console; pressing all of the buttons in any order would provide nothing.

This is supposed to be done on a console to the right, where you’ll be able to complete the riddle and open a draw bridge. Now proceed to the little panel on the bridge’s other side. Follow the path until you reach a huge lever with two bright yellow arrows. Pull it to transport the reactor across the room. You’ll have to wait a few moments for the teleportation to occur, but once it does, you’ll have completed The Tannis Puzzles in Borderlands 3.

How To Solve The Tannis Lab Puzzle In Borderlands 3