How To Get Rid Of War Weariness CIV 6. Sid Meier’s Civilization 6 has seen a sort of rebirth with players after a promotional period on the Epic Games Store where it was completely free to download. Since its initial release on PC in 2016, Civ 6 has grown in popularity, prompting many new players to have questions about the game’s various gameplay mechanics.
While the core gameplay mechanic of attempting to grow a specific civilization across a number of different eras is simple enough, the tools available to a player as they attempt to thwart opponents can quickly become overwhelming. War weariness prevents players from simply deciding to go the war route.
Hodey Johns updated this page on October 31, 2021: Even more than opposing forces, war fatigue remains the most significant barrier between victory and defeat to this day. Because of the strength of the mechanic, many players have abandoned the domination victory entirely. Unfortunately, playing defence still necessitates understanding and mitigating war fatigue. This guide has been updated to cover every aspect of this effect, explaining how it works and then providing tools and strategies for dealing with it effectively. With this knowledge, even the most bloodthirsty players should be able to complete a campaign without having all of their amenities destroyed.
Table of Contents
What exactly is War Fatigue?
The formula is simple: players lose one amenity for every 400 points of war weariness. It expands when people die or fight in wars. War fatigue increases regardless of who is killed or who did the killing among the nations involved in the conflict, though the amounts vary depending on the nature of the death (see next section).
Some players install a fantastic mod for the game to avoid dealing with war fatigue, but this guide will show you how to beat this mechanic fairly and squarely.
How War Fatigue Increases
Formal War Weariness Chart – Era | Fighting Inside Territory | Fighting Outside Territory | Dying Inside Territory | Dying Outside Territory |
Ancient | 16 | 32 | 64 | 80 |
Classical | 22 | 44 | 88 | 110 |
Medieval | 28 | 56 | 112 | 140 |
Renaissance | 34 | 68 | 136 | 170 |
Industrial and afterward | 40 | 80 | 160 | 200 |
War fatigue is a game mechanic that distinguishes Civilization 6 from other games such as Humankind. Formal wars begin with the same amount of war weariness as surprise wars in the ancient era, but they gradually increase over time. Dropping nuclear bombs of any kind in a formal war immediately increases war weariness by 480.
Surprise War Weariness Chart – Era | Fighting Inside Territory | Fighting Outside Territory | Dying Inside Territory | Dying Outside Territory |
Ancient | 16 | 32 | 64 | 80 |
Classical | 25 | 50 | 100 | 125 |
Medieval | 34 | 68 | 136 | 170 |
Renaissance | 43 | 86 | 172 | 215 |
Industrial and afterward | 52 | 104 | 208 | 260 |
Nuclear bombs of any kind dropped in an unofficial war increase war weariness by 624. Remember that any aggression in a conflict with Gandhi doubles the amount of war weariness incurred, so be sure to have the necessary amenities to prepare for this sharp increase.
Because the Giant Death Robot is not classified as a nuclear weapon, it could be a good late-game strategy to avoid nuclear bomb penalties.
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How to Relieve War Fatigue
- Declare war via the Casus Belli
- Play as Alexander
- During a war, players lose 50 wear weariness points any turn where no casualties are inflicted and no fighting occurs
- When at peace with every civilization, wear weariness is reduced by 200 per turn
- Making peace grants an immediate decrease of 2,000 war weariness points
- Use the Propaganda policy card to reduce war weariness by 25%
- Use the Martial Law policy card to reduce war weariness by 25%
- Defense of the Motherland policy card on defense to reduce war weariness by 100%
- Retire Admiral Joaquim Marques Lisboa
As amazing as nature’s wonders are, none of them are useful for lowering combat penalties. Alexander reduces all Macedonian cities’ war weariness by 100%, so this mechanic is completely irrelevant to him. Aside from that, simply not fighting and not being attacked goes a long way and will, after a certain number of turns, reduce total war weariness to zero.
The Propaganda and Martial Law policy cards each reduce the effect of war fatigue by 25%; however, these require specific types of governments that aren’t typically conducive to big business. So long as the player is fighting in their own territory, the Defense of the Motherland policy card will reduce war weariness by 100%.
The Case of the Belli
The Casus Belli is a new gameplay mechanic in Civ 6, which allows players to justify war and receive fewer penalties. These are unlocked after meeting certain pre-requisites based on the type of Casus Belli. To name a few, these are Formal Wars, Holy Wars, Liberation Wars, Reconquest Wars, Protectorate Wars, Colonial Wars, and War of Territorial Expansions.
Their goal is to give players a legitimate reason to declare war. Depending on the type and severity of the infraction, this justification will reduce the amount of weariness.
Civilization 6 was released on PC, Nintendo Switch, PlayStation 4, and Xbox One on October 21, 2016.