How to fix the first Dimensional Anomaly in Ratchet and Clank: Rift Apart.Rift Apart are the problems you’ll need to solve, dimensionally abnormal in Ratchet and Clank. They usually entail moving several spheres about to have some effect on the surroundings.
In this tutorial, we’ll teach you how to solve the first one, step by step, in the game.
Table of Contents
Room1
Room 1 is straightforward, just pick up the orange ball on the right side behind the boxes. It’s a +life orb and objects get into the sky. Bring your clones away to the last platform so that they are hoisted into the sky and through the breach and then follow them. You will get zapped by the door and opened so that you may reach the next area.
Room2
Now, the clones will become quicker by crossing the green platform, raising the final one into the air, and making it across the gap. When you arrive to the far side of the door, stand on the platform on the right side and turn the middle tile to the door and deflect the clones.
Room 3
Take the elevator right in the third chamber and throw it onto the piston, so that it is not smashed in the ground. Take the ball from the opposite side down and utilise the sphere on the left piston. Run and collect the +Speed orb, take it through and put it on the left on the second final platform. Go back and take the +1Lift orb and position it to the left of the final platform.
Turn left, take the second + Raise orb and then take it back and lift the middle piston again to get your clones through. No, go and arrange the two orbs in the middle in the same arrangement on the left, and then eventually get to the right platform with the pressure plate. If all is properly set up, your clones go up the middle and via the speed platforms and elevators, directly ahead of the entrance.
How to fix the first Dimensional Anomaly in Ratchet and Clank: Rift Apart
And that’s it, in Ratchet and Clank the first Dimensional Anomaly: Rift Apart is complete.